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PlayStation 4 has sold 4.2 million units
PlayStation 4 has sold 4.2 million units
January 7, 2014 | By Kris Graft

January 7, 2014 | By Kris Graft
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    26 comments
More: Console/PC, Business/Marketing



Newsbrief: PlayStation 4 continues strong sell-through since its launch in November last year.

Sony Computer Entertainment group CEO Andrew House took a moment to continue the game console sales one-upsmanship to tell an audience at CES that PlayStation 4 has sold 4.2 million units to customers through December 28. The console launched in November last year.

The announcement comes a day after Microsoft announced sell-through of 3 million units for Xbox One, which also launched last November, and a week after PS4.


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Comments


Kujel s
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So are these shipped numbers?

Justin Kovac
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Other sites and follow up have been saying - “sold through” to consumers.

Arman Matevosyan
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I really hope Leigh Alexander had a chance to see these figures. She seemed awfully confused about the next generation of gaming:

http://gamasutra.com/view/news/205224/The_new_gens_most_important
_question_Who_cares.php

"Who cares about the new gen?" It seems the answer is a combined base of 7.1 million users across Xbox One and PS4 along with their respective development communities.

Justin Kovac
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And a lot of the available games exist on both generations. I ran into people who simply wanted Madden with better graphics.

Kujel s
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If they are the ones buying ps4s then sony is doomed they only buy 1 or 2 titles a year.

bukan iJam
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How so?

Arman Matevosyan
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@Justin So what's your point? I know a lot of people that purchased Xbox One because of Kinect.

In a short period of time, most new games will not be available across generations. So it makes sense that the people buying today for better looking Madden also made a purchase for Titanfall tomorrow.

@Kujel If we step away from ominous speculations and the parade of horribles regarding the future, we know this for sure: the Xbox One and PS4 are selling at an unprecedented rate.

Michael Wenk
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7.1 million may sound like a lot, but it really isn't, especially since some percentage of the userbase actually bought both systems. Why does that matter? Because they'll only need one copy of a non exclusive.

What this does mean is people seem much more willing to spend money on incidentals. And that's a great indicator, but one that's not all that well supported by jobs figures.

I hate to sound cynical (!?) but until we see a large install base with healthy software sales, all this means is Sony and Microsoft just lost money 7.1 million times.

Arman Matevosyan
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@Michael How do these figures compare to other console launches?

Let's just say down the line healthy software sales attach. I wouldn't be surprised if the cynics would then start saying "well no this wasn't a successful console cycle because of X Y and Z."

It's never hard to sit back and say something wasn't a success. My point is that we need to recognize achievements when we reach them.

Justin Kovac
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@Arman

I was making the point that things as simple as better graphics or in your example Kinect 2.0 make people "care" about the new generation and purchase a new console.

Certainly they care about what the future holds, but if that was a priority, you are better off waiting for a price drop when those games are released.

Arman Matevosyan
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@Justin I haven't played Madden so I can't speak to its quality.

I have experienced the difference between Kinect 1.0 and 2.0, and the difference between Gran Turismo 6 and Forza 5. I wonder how many programmers and engineers would agree that they are "simple" improvements.

Arman Matevosyan
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@Michael Wenk You're in luck. Here are the software attach rates:

http://www.gamespot.com/articles/9-7-million-ps4-games-sold-so-fa
r-ps-plus-subscriptions-up-90-percent/1100-6416994/

In summary, that's 2.3 games per console sold.

Adam Bishop
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PS4 and XBox One have huge initial sales. 3DS continues to sell well and many sites (including this one) laud the 3DS for its great game lineup in 2013. We will, nonetheless, hear at any moment that no one wants traditional games any more.

Arman Matevosyan
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Well said

Michael Joseph
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@Arman Matevosyan

http://en.wikipedia.org/wiki/List_of_best-selling_game_consoles

bookmark that page

I think we're still a long ways off from being able to "recognize achievements when we reach them."

Arman Matevosyan
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@Michael Joseph I bookmarked it. Thank you, it was so informative. Who would have guessed that PS2 and Wii have lifetime sales greater than the PS4 and Xbox One?

But my comparison was for launch figures. Here's the link since it seems your reading comprehension could use a boost:

http://arstechnica.com/gaming/2014/01/microsoft-xbox-one-sold-ove
r-3-million-in-2013/

"For comparison, Microsoft was publicly targeting between 2.5 and 3.5 million sales of the Xbox 360 in its first 90 days on sale worldwide; the Xbox One has now hit that range in less than half the time"

Michael Joseph
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Well now wait a minute. If you are talking launch figures then you must admit it is way too early to start claiming that certain people expressing doubts about the future of next gen consoles are wrong. You did that already.

Arman Matevosyan
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Can you show me where I said she was wrong? She asked the question: Who cares about the new gen? I provided one possible answer: 3 million Xbox One and 4.1 million PS4 users along with their respective development communities.

Michael Joseph
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"who cares?" or "do enough people care?" The first question is rather pointless to try and answer literally. The second one is too premature to answer.

Arman Matevosyan
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I'll take the last word, thanks.

No, I'm saying you're putting words in my mouth and packaging it in a smug post. Then, when I walked you through how little sense you were making, you wrote it off as me being misleading or answering a question nobody asked.

She asked who cares. I identified and quantified a group of people that do. That's premature? I'm not sure why you're so confused since the connection between the question being asked and the answer being provided is not attenuated.

Arman Matevosyan
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@Michael so when you said you'd leave me with the last word, what you really meant was you'd edit new comments into your existing ones?

If that was what she meant, then she should have done a better job with the article and the title. It's not up to me to read between the lines and decipher the author's intent. All we have is what she wrote, and her assertion was that consoles were the least relevant avenue for experiencing games.

Yet here we are with The Last of Us, a console exclusive, taking the lion's share of GOTY awards. Here we are with GTA V, a console exclusive, breaking all sorts of video game records. Here we are with next gen console sales outpacing their predecessors.

Instead of doing mental gymnastics, we simply say that a lot of people do care and are willing to show it with their money.

Jonathan Murphy
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Duhhhh! I see them sell out all the time in retail. Meanwhile a certain console is collecting dust in the same glass case. Congrats Sony! Now I wait for the January sales.

Harry Fields
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Let me spoil it for you. 5 million sold by January. 7 Million by March. Why? Manufacturing capacity. The momentum may shift a little here in the Winter doldrums. It looks like Xbone is getting a few more titles, with sleepers like Garden Warfare to help push a few units. And then they each get a big one in March. That said, I really doubt Infamous:SS can push more copies than it's predecessor at less than 2 million. It may come close by virtue of software starved audiences. Titanfall has much higher "system seller" quality, by virtue of it being the genre it is, with the pedigree it has. Either way, both consoles are doing really well and that's a good thing for me.

Jim Thompson
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Good start for the next gen...Steam, Apple, Amazon will all have forms coming as well...Let's face it though, casual/indie games still rule the roost.

Harry Fields
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They do?

Michael Pianta
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I feel like these initial sales just don't prove all that much. These consoles have been a long time coming, pent up demand was high and hype was through the roof. The question then is "How many people that want one were unable to get one?" I would posit that the answer is "very few." I know I don't want one for now, and probably won't want one for a while yet. I'll reevaluate next Christmas I guess, but I doubt I'll want one then either. 2-3 years, I would guess, is how long it will take either of these to generate a library that will justify the cost of the hardware to me. Especially because the differentiation between consoles and PCs is disappearing.

For me this is new - I bought a 360 day one, and a Wii, and in general I used to buy hardware right at launch as a matter of course. Something has changed in the last 6-7 years. I know I'm not the only one who feels this way - but how many of us are there exactly, and are there enough new consumers to offset us? I don't know.

So ultimately I think the more interesting numbers will be January, February, March, etc. Obviously sales will drop off some, but how precipitously will be interesting and informative.


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