Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2015
arrowPress Releases
May 24, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


What is your #BestOfGDC? Now's your chance to share!
What is your #BestOfGDC? Now's your chance to share!
January 14, 2014 | By GDC Staff

January 14, 2014 | By GDC Staff
Comments
    2 comments
More: GDC



Game Developers Conference has been around for 28 years now, and it's been home to many memorable talks, from the informative to the inspirational. We want to know which past talks you consider to be the #BestOfGDC.

Maybe it was Shigeru Miyamoto's 1999 GDC keynote, when he talked about the evolution of gameplay and the creation of the NES, or when Warren Spector in 2003 talked about design innovation in a risk-averse world. Perhaps more recently it was the excellent #1ReasonToBe session or the rousing Hothead Rants featuring Anna Anthropy, Chris Hecker and others at GDC 2013.

Tell us what your favorite GDC sessions have been over the years (any iteration of GDC is fair game, from GDC San Francisco to GDC China), and help us compile them in a helpful post that will publish on Gamasutra and GDConf.com. Use the comments below or use Twitter or Facebook (make sure to use #BestOfGDC).

If you need to jog your memory, you can visit GDC Vault, where we have nearly 600 free talks available for listening and viewing.


Related Jobs

Kingdom Games
Kingdom Games — Austin, Texas, United States
[05.23.15]

Gameplay Designer
Kingdom Games
Kingdom Games — Austin, Texas, United States
[05.23.15]

Senior Programmer
2K Las Vegas
2K Las Vegas — Las Vegas, Nevada, United States
[05.22.15]

Lead QA Tester
Monolith Productions
Monolith Productions — Kirkland, Washington, United States
[05.22.15]

Art Lead, Animation









Loading Comments

loader image