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Offline play finally comes to  SimCity
Offline play finally comes to SimCity
January 13, 2014 | By Mike Rose

January 13, 2014 | By Mike Rose
More: Console/PC, Business/Marketing

Just as Maxis has announced that modding support is now available for SimCity, the company has revealed an even bigger u-turn for the title, in the form of an offline mode.

Up to this point, SimCity players were forced to connect to servers online and play with a constant internet connection, no matter whether you're playing alone or with friends.

Although Maxis parent company Electronic Arts said numerous times that an offline mode would not be made available, the clamoring from the community clearly had the desired effect, as the company said late last year that it was considering an offline mode.

In a new blog post today, Maxis general manager Patrick Buechner said that an offline mode is finally on the way, coming for free as part of the next update to the game.

Buechner says that users will soon be able to play solo games completely offline, thanks to a new "Single Player Mode," while save games will be stored locally.

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Wyatt Epp
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"But this SimCity is made to be played online, and if you canít get a stable connection, youíre NOT having a good experience."

So now you're allowed to enjoy yourself "wrong"! Hooray!

Freek Hoekstra
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it never was.
you can change the .ini file contents from:

kNoRepeatNetworkAlertSeconds : 15,
kNetDownForceQuitAfterMinutes : 20,

kNoRepeatNetworkAlertSeconds : 15,
kNetDownForceQuitAfterMinutes : 9999999999,

or even commenting out the line made the game totally playable offline..
(if the servers were there it would use them if not you would be fine.)

Pau Ruiz
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Did they fix the simulation problems the game had, as well as the small cities? Or are the mods supposed to fix that?

Kyle Redd
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"Mods may not modify any .com, .exe, .dll, .so or other executable files."

That's going to limit what modders are able to produce, though I'm not familiar with modding enough to know how limited it will be. And of course there's also this:

"Distribution of your Mod in any form constitutes a grant by you to EA of an irrevocable, perpetual, royalty-free, sub-licensable right to use, copy, modify and distribute that Mod (and derivatives of that Mod), and use your name if we choose to, for any purpose and through any means, and without obligation to pay you anything, obtain your approval, or give you credit."

Leszek Szczepanski
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I might actually finally get that game :)

Eric Geer
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Sven Uilhoorn
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Ethically speaking I'm not so sure why you would. Essentially all the sales will add up and the marketing/management team still will get credit for it.

In my opinion they really screwed up with lots of lies and bullshit. They need to be punished somehow.

bukan iJam
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ea has f me in the behind one time too many. i seed ea games just to get even.

Justin Kovac
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"To do this, we knew we had to make sure we put our heart and souls into the simulation and the team created the most powerful simulation engine in its history, the GlassBox Engine. GlassBox is the engine that drives the entire game -- the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city. There is a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and some on the player's local computer."

How things change in a year!

TC Weidner
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the most powerful simulation engine in its history"

this still makes me giggle. The AI in that game was ridiculously bad. Ex. Workers would leave their work and they basically scrambled as in a game of musical chairs to find a home. Pretty sure when we leave work, we all dont just look to just go to the first house, apartment we see each night thats not currently occupied.

Ron Dippold
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This also opens up the possibility of just stopping support for the game if this and the modding don't boost sales enough. Officially adding the offline patch (and local saves, wow!) would somewhat head off another disastrous round of publicity when the servers go down for good.

Kyle Redd
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*replied to the wrong post*