Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 25, 2014
arrowPress Releases
October 25, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

'It's not as simple as enabling Mario to move on a smartphone'
'It's not as simple as enabling Mario to move on a smartphone'
January 17, 2014 | By Alex Wawro

"We are thinking about a new business structure...Given the expansion of smart devices, we are naturally studying how smart devices can be used to grow the game-player business. It's not as simple as enabling Mario to move on a smartphone."
- Nintendo president Satoru Iwata, speaking about the company's plans for the future during a press conference, as reported by Bloomberg.

President of Nintendo Satoru Iwata held a press conference today in Osaka, Japan to address news that Nintendo has been forced to revise its previously optimistic forecast for the fiscal year to project significant losses, rather than profits.

Bloomberg reporters were in attendance and published a story suggesting that Iwata is continuing to speak openly about the need for Nintendo to embrace the booming mobile market.

"We cannot continue a business without winning," said Iwata. "We must take a skeptical approach whether we can still simply make game players, offer them in the same way as in the past for 20,000 yen or 30,000 yen, and sell titles for a couple of thousand yen each."

A report from The Wall Street Journal claims that Iwata admitted to "misreading the market" and failing to guide Nintendo towards change that would surprise and satisfy its customers.

"The way people use their time, their lifestyles, who they are have changed," said Iwata. "If we stay in one place, we will become outdated."

Sales of the Wii U, Wii and 3DS were far less than Nintendo expected, though the NPD reports more 3DS units were sold in the U.S. in December 2013 than any other console.

Related Jobs

Digital Extremes
Digital Extremes — London, Ontario, Canada

Sound Designer
Disruptor Beam, Inc.
Disruptor Beam, Inc. — Framingham, Massachusetts, United States

Lead 3D Artist
Red 5 Studios
Red 5 Studios — Orange County, California, United States

Graphics Programmer
Red 5 Studios
Red 5 Studios — Orange County, California, United States

Gameplay Programmer


Lance McKee
profile image
I hope this "new business structure" still follows Nintendo's usual concern for long-term stability and growth rather than chasing trends and stuff like you sometimes see.

Ryan Christensen
profile image
Embracing change and using it to your advantage is a winning strategy. Nintendo does everything game related with quality, I am sure any change will continue that. They may kick the game up a bit if they enter other platforms and devices in addition to their own. Who knows maybe Super Smash Bros could become a crazy new F2P model that works for players and the game company like Valve style. Or how about this, Nintendo driving Apple TV console sales, or Steam OS sales in exclusives. Sounds crazy, could happen, any platform (Apple, Samsung, Google, Amazon, Microsoft, Sony, Steam etc) would LOVE to have Nintendo exclusives, early launches and games on their platform. You don't have to worry about Nintendo messing this up, they make Nintendo quality.

Michael Pianta
profile image
Speaking selfishly, as a consumer, these comments worry me because I actually really like what Nintendo does and I don't want them to change too much. But, looking at it dispassionately, from a business perspective, it does appear that major changes are necessary.

Jake Norris
profile image
Seems like the obvious solution is for Nintendo to start releasing its games onto other platforms. Don't let the failing part of your business drag the good parts down.

Bob Johnson
profile image
It isn't the obvious solution. It is the obvious reaction though.

Turning around and selling games on other platforms means never going back.

And some of their biggest successes came very recently when making their own hardware.

It allowed them to do new things. They would be much more hand tied making games on other platforms in this respect.

Also making games on other platforms doesn't automatically mean making money. EA has lost billions the past 7 years making games on all platforms.

And to put the console business into perspective, Sony and MS, as console manufacturing competitors, haven't made an overall profit in the last 7 years. Should they stop making consoles?

It isn't that simple.

Benjamin Quintero
profile image
Yeah because Sega did this and they turned out to be a real force to reckon with. They must be bigger than Nintendo by now, right?

Bob Charone
profile image
By revenue, Sega is still one of the biggest game companies in existance even if they don't have as good a brand as Nintendo

John Flush
profile image
Nintendo needs to be careful. Releasing Nintendo items onto other platforms could pretty much kill the need to buy their hardware altogether. And while people say they love Nintendo games I worry that one of the reason 1st party games sell so well is people buy the hardware and then buy Nintendo games because it is the only thing of quality on the hardware most of the time - their production values are clearly heads-above 3rd parties.

If they move to other platforms they would then be in direct competition to the best 3rd party software out there. And yet other Mario platformer or Zelda game just isn't going to cut it. They would have to quickly become an amazing AAA shop that sticks to a much smaller set of franchises that constantly sell - Pokemon, Smash Bros, Mario Kart and... hum... that's the problem isn't it? the hardware and the software just isn't selling as good as it use to and Smash Bros seems to fit the bill exactly with what I was saying in the first paragraph. That is 'the fighter' for Nintendo hardware, but on any other hardware would anyone really care?

Tread very carefully Nintendo and remember most of the noise saying to put your stuff on other platforms are from the people that wouldn't actually buy it anyhow. You know the people that are sick of being left out because they don't buy your hardware or wouldn't mind saving $200-$400 to maybe play the games but probably wouldn't buy them in the end anyhow because they don't do it now.

On a related note but different note, I still can't figure out why they haven't got a really good VC option available for their amazing library. Everyone I know has emulators and such for the games - they play them already, make it legal and make it reasonable. My beef with games on the VC is they still charge $5 for them, but put them on a phone for $.99 and they might sell like hotcakes... then again, customers will probably expect it to be Free-to-Play and would look at it as $.99 is breaking the bank. Ugg, I hate the 'mobile' attitude sometimes.

Anyhow, good luck Nintendo...

Kyle Redd
profile image
The Virtual Console on mobile could only work with Game Boy or NES games, though. Any game designed for a platform whose gamepad had more buttons than those two did would be nigh impossible to control on a phone or tablet.

Possibly a few SNES games that only used a couple of the pad's buttons could work, like Super Mario World, but there aren't many of those.

Javier Degirolmo
profile image
From what I've been reading, the new controller interface supported by iOS has enough buttons to recreate something similar to the SNES controller, so it may not be that far off (of course the question is who's gonna bother getting those controllers in the first place).

John Flush
profile image
@Kyle - The amount of games definitely would be limited until the control scheme was worked out, I will agree with you there. But Pokemon, Fire Emblem, Advance Wars, and any other puzzle game or TBS game wouldn't require any special controls.

And to answer Javiers question, few people will buy those controllers.

Bob Johnson
profile image
There really isn't any new news here. Just official confirmation that yes the Wii U hasn't been selling.

IT is funny the same articles talk about smartphones eroding the console business while also mentioning that the PS4/Xbox One both had no trouble selling millions during the holidays compared to the Wii U.

Also ironic that the Wii U is Nintendo's platform in trouble. Dedicated gaming handhelds were supposed to be the first to go after smartphones were everywhere.

The official confirmation does mean Nintendo will soon make a move to further try to save the Wii U. The quick fix is a Gamepad-less Wii U. Something they probably thought about before it even launched.

Matt Heinzen
profile image
Bob, I think that in hindsight skipping the Gamepad would've been a much better business move. If the Pro Controller was the Wii U's standard controller they could've saved at least $50 in manufacturing costs, and if they had used those savings to beef up the GPU and CPU a system could've been created that easily outclassed the 360 and PS3, which would've made multiplatform releases on Wii U much more palettable, because less work would have been necessary to ports running smoothly.

However, I don't see that as a solution now. Releasing a Wii U without a Gamepad would cut costs significantly, but would also eliminate at least half of the existing game library. I don't think existing games aren't labeled to inform customers that the Gamepad may be necessary for play, since it is the one controller that is assumed to be available on EVERY Wii U console.

The quickest and easiest attempt at a fix that I can see would be to slash prices on all Virtual Console titles, followed shortly with an account system that ties purchases to the account rather than the hardware. These are the sticking points I read about the most often, and increase the value of the Wii U console significantly without actually increasing the cost to Nintendo or customers.

Bob Johnson
profile image

None of the game library would be eliminated as far as I can tell. There are straight forward work arounds for virtually everything. Most games already have an option of control methods. The system allows for patching. SMB was patched even.

They could easily sell the Gamepad as an accessory with Nintendoland packed in. They could also still have deluxe Wii U sku with the Gamepad packed in on store shelves.

Games would still be made with Gamepad features to help sell the accessory and appease current Wii U owners. The only difference is games now would be required to also be played without a Gamepad. Not a big stretch for virtually everything I've played on the system.

Given how bad sales are I can't but think this is now a strong possibility. Of course this is only a strong possibility if the price of the Wii U can be reduced by $100 or more by not including the Gamepad.

I'm afraid slashing VC prices or tying VC purchases to accounts wouldn't set the world on fire. For a user on forums like this it might be a big deal. For the general consumer it is fairly meaningless. The general consumer wouldn't notice a difference if their purchases were tied to an account or to the hardware. And the general consumer isn't buying a Wii U to play old games. Don't get me wrong. I do think their VC games are mostly overpriced. And it would be nice if the accounts wouldn't be tied to hardware especially for their handhelds where a family has more than one and which tend to wear out faster than consoles.

Tyler King
profile image
Shame on Nintendo if they ever release a gamepad-less wii-u, because at that point it truly just becomes an HD Wii. Which is what they have been trying to avoid this whole time. The game pad is what makes it unique and if they ever do that it will just show they gave up on their original vision.

Bob Johnson
profile image
Oh and next-gen it seems obvious now that you won't see both a traditional console and handheld. I see them doing something different and quite possibly just having one platform. One platform thinking has some flaws in it like the fact console games and handheld games each have their own set of requirements.

But it sure would keep Nintendo from spreading themselves too thin. It would make your one platform more attractive because it would have more games. It would be easier to maintain from a support perspective and easier to market etc. Your developers would have just one platform to work on. Customers wouldn't be asked to buy 2 platforms making it easier for customers to get access to all your games. Also, since graphics are not the focus of Nintendo any longer, having one platform would seem to be easier than ever to accomplish.

Bob Johnson
profile image
I still like Nintendo here. I think their games are of high quality. And generally well received. I think they have big opportunities in digital yet that hopefully are even more profitable than retail and allow them to more easily bring new ideas to market. I still believe they have world class game design talent and perhaps the largest corporate culture built around that. And I think they will manage this this downturn well and go back to the drawing board.

They have to change with the times. But that doesn't just mean doing what everyone else is doing. I think for them it means how exactly are the times changing and what new product can we do that is for these new changing times. Instead of just, "ah hey, yeah ok, we'll put Mario on phones. Um yeah and yeah $.99. Yep that will the price. And ah, if you want more lives than 3 you can buy them for real money instead of collecting coins. Touch to jump and um, the dpad will be whereever you place your left thumb. Have fun. "

SD Marlow
profile image
I get the whole idea of taking your games to the people, even if it's not your own platform, but Nintendo games (and the Nintendo image) is already at the saturation point. Basically, 95% of potential customers for what they offer are already customers. If they want to grow (regardless of platform), they need to bring something new to the table(t) <- see what I did there. If Disney can create new and interesting characters (Toy Story, Monsters Inc, Cars, WALL-E, Brave, etc), so can Nintendo.

Oh, wait... those were all done by Pixar. Oops.

Tomorrows headline reads: Nintendo buys Pixar for 100 billion dollars!

Bob Charone
profile image
Pixar was bought by Disney many years ago, when Nintendo was still worth a fortune.

Also Nintendo doesn't have near that much money, they have $9B in cash+short term investments, down from $14B 3 years ago, still a pretty good amount for a medium size company. (for comparison Activision have $7B, Sony have $15B, Microsoft have $81B)

Terry Matthes
profile image
Nintendo is slow to change. Too slow. I feel like they need a drill Sargent in their offices screaming at them to be relevant. I can't remember the last time I gave a crap about any game that came out for Nintendo and that's sad because I started playing the NES when I was 3 in the early 80s. They hooked me on the video game smac and I tried to keep them on as my "guy", but there are other people out there with better "stuff" and now they aren't even third or fourth in my book.

"we will become outdated." - Satoru Iwata
You already are :(

It's like they're oblivious to how irrelevant they are because they've been drinking their own kool-aid for far far too long. Time for a cold shower and some harsh truths Nintendo.

Muir Freeland
profile image
Nintendo invented, or at least popularized, the d-pad, the analog stick, rumbling controllers, motion controls as we know them, and on and on. They constantly experiment with and try new things. Not everything they do catches on, but when something sticks, it sticks -- and everyone tries to ape it. They're far from irrelevant.

bukan iJam
profile image
I believe there are 2 reasons why Wii U flop.

1. Customer dissatisfaction on the older Wii
Compared to other consoles(xbox 360 and ps3), wii feels really cheap(my balance board is broken after few months of no use), no built in lithium ion battery, low resolution(one of my reason why playing on Wii is a pain) and motion control is really just a gimmick for most games, motion control hurts your hands after prolonged usage and most games released on Wii are really crap. Its true that Wii console sales number are huge, but those actually translate to as the number of unsatisfied customer. GTA 5 sales are extremely impressive after few months of release not because the games are great(im not saying that its not) or because the game got good reviews(how many good games that got good review have very little sales), its because GTA 4 is so good, people trust Rockstar and these satisfied customer simply blind purchase GTA 5. The point is, business is all about trust. Trust is lose when the customer is unsatisfied.

2. Not enough innovation
I dont believe people bought Wii because its by nintendo(not all nintendo stuff soars in sales and some people bought wii as their first nintendo console). People bought Wii(me included) because they want to know what the fuss is all about(motion control). Once the gimmick is over, Wii started collecting dust. When Wii U is release, the unique innovation that it brings to the table is the tablet. People have been playing tablet games for years, so the gimmick wears off at the time of Wii U release. So what other reason for Wii U purchase? Games library? Extremely minimal. Graphics? No next gen graphics here. Actually, people dont really need innovation to play games. Just give us a high quality console and good games library. The reason Nintendo aiming for innovation in control for its console is because there are no reason for people to buy nintendo console except for these innovation motion control. when these motion control innovation fails, no one would want a nintendo console.

Having said that, here are my thought
1. Nintendo makes great games. Really great games.
2. Nintendo hardware feels really cheap in terms of build materials(cheap plastic, easily broken balance board) and technology used(bluetooth drains battery, no lithium ion rechargable battery, imprecise motion control tracking, graphics always few steps behind)

If wii u hardware quality is on par with ps4, then people have no reason not to buy wii u. if enough people bought wii u, third party games dev will come to wii u platform.

rafael moura
profile image
I have been dreaming with games that allow me to interact with 3d objects in a realistic manner, in a way that i think only motion controls would allow. So i don they are a gimmick but a nescessary device to interact with the games of the future and i believe the wii u will realize this potential...Miyamoto has alreadt hinted about a game of this kind, a first person game about interacting with objects. If this game exists, i believe its going to revolutionary, like playing mario 64 for the first time and people will finnaly understand the inevitability of motion least until we are able to control games with our brain waves ;)

Benjamin Quintero
profile image
I could see the virtual console on select phones, ala Playstation Mobile, but Id rather see a harder push of first party on WiiU. Its not like their modal is wrong, they just arent making the right games or enough of them. Lack of meaningful 3rd party is destroying their throughput of games. They need to stop with the kiddy family games and realize their core fans are probably 30-something.

harlim fash
profile image
because being an adult you have to spent 24hrs a day watching blood and core snd nudity....or else you're a kid....

right......guess what mature games are being played as we speak by five years old,check out any matures game pre launch event and take a look on the kids in lines....

and by the way wii u has enough mature games as it is by 3rd support and they will launch bayonetta 2....

Jim Thompson
profile image
Nintendo has been a software company for years.

They need to realize the same margins as their competitors, which means saying goodnight to the hardware.

Carl Chavez
profile image
Your statement doesn't make sense. Nintendo makes a profit on their hardware (except the Wii U, which still has a better margin than the PS4 or Xbone).

James Yee
profile image
Honestly I think Nintendo can just "keep on doing it's thing." There's nothing wrong with being a smaller, more specialized company that's focused on "its market."

I'm not part of it's market though. I haven't thought Nintendo games were "great games" for a LONG time. At the same time it's because their games are not in my genre. (The two franchises I do like are on the portable: Pokemon and Fire Emblem) Fair enough. I'm not going to ask them to make sci-fi space first person shooters any more than I would ask Bungie to make a side scrolling platformer. :)

There's nothing wrong with specializing and catering to their niche. I think a part of the yelling comes from those who wish Nintendo would continue to cater to them, instead of the younger them they once were.

I mean honestly do you complain when [Insert Car Company here you don't buy here] loses or gains money based on whatever they're doing? Probably because you're not personally invested in that brand anymore or ever. Same goes with Nintendo. I think most who are complaining actually cared for the brand/company at one time and are annoyed/sad/disappointed that things aren't going well even if they've moved away from the brand.

Bob Johnson
profile image
Good point. That's how I look at it too.

Except I can see the quality in Nintendo's games even if many of them aren't trying to appeal directly to me.

Adam Merkel
profile image
From what I've seen, Nintendo needs to prioritize third-party developer and publisher feedback when they create a new console. I can't count how many times I've seen a developer or publisher say they weren't going to port to the Wii U because of the lack of a playerbase or the Wii U couldn't support the technical demands of the game. It might sound like giving in, but next generation Nintendo should consider having a console that multiplatform devs can port their next-gen games onto with ease, along with the option to use a "typical" gamepad for controls (an option players also want, as they are too exhausted to mess with motion controls sometimes). Innovation can push a console, but it can also lead a console astray if nobody has a good idea what to do with the innovation.

All in all, Nintendo's problem is that it's too focused on its own interests, and paid too little attention to the interests of its cohorts.

Phil Maxey
profile image
The Nintendo situation is very simple and has been for a while...

The Wii was a gimmick, it had its moment in the sun and then quickly faded.

Nintendo's target audience moved first to Facebook and than to mobile which is where they pretty much still reside.

They launched the Wii U at the worst possible time, right when everyone was gearing up to the launch of the new MS/Sony machines, they also it seems launched it without most of their heavyweight brands to back it up.

The "gimmick" for the Wii U looked to everyone like a DreamCast controller, together with the fact that it was a "tablet" except it wasn't.

So all the mistakes are easy to point out.

Now let's talk about what's gone right and everything else.

Some of the best (favourite) hardware I've owned over the years have been Nintendo's, with the SNES probably being my favourite console of all time followed by the Cube. Their hardware was always unique and interesting and up until the Wii had at least market standard visuals. To me anyway "cutting edge visuals" should be your baseline and then everything else (i'e gimmicks) go on top of that.

I'm fairly sure Nintendo could have launched a machine, but with next gen graphics hardware, without any weird tablet/non-tablet gimmickry and it would of been a huge success, especially with their major brands available at launch. So I think they have innovated in the wrong direction.

Nintendo have always done their own thing when it came to the media the games where on, why not do the same thing again? does the whole world have to use blu rays? to me the cards that the PC-Engine use are still super cool :)

The 3DS is obviously a big success for them, but again I kept seeing games being launched on the 3DS that I actually liked the idea of playing on the Wii U. Again, if they release a game it should be available across all their hardware when launched.

I actually don't like the idea of them just becoming a software only company I think that will be a hugely disappointing event for the gaming industry as Nintendo have always offered the more interesting of the consoles on offer, I just think the Wii U was mis-judged in a lot of ways.

If I were them I would focus on the 3DS. I would release a proper 3DS tablet (dump the 3D), the iPad mini has sold like hot cakes for Apple, but allow this new tablet to plug into the TV (which is the direction mobile is trying to go in). I can't see that being hugely expensive for them to manufacturer.

Can you imagine just how cool a Nintendo styled 3DS tablet would be? being the only mobile platform to have all their brands on it?

wes bogdan
profile image
The gamepad screen size is fine but the xbox hamburger sized dukepad has nothing on it's now the largest standard pad put in a box. I hate the position of +,- and believe if they shrunk the form factor and used either a dualshock or xbox layout trimming the fat - we all know how big nes game carts vs what was inside are the gamepad wouldn't come off as a my 1st tablet pad.

While the screen is a great idea watching nsmb u on a 60 inch hdtv and still seeing the same exact thing on my gamepad screen was lazy.... if i'm playing wii u on a hdtv then either use the second screen like in nsmb for ds
to swap items,map or whatever but streaming the same thing wasted opertunity.

nintendo network is in name only rather than cloud pokemon service why not grow it out to a xbl,psn class nintendo network where game saves can be uploaded and downloaded and those with multiple 3ds or wii u systems can play on 1 make progress and download the new save to another system which is regestered with club nintendo.

Nintendo makes great games though if ever they were to release any to xbox or playstation they should be much better off than sega and be more ubisoft class.

As for vc it's truly stupid of ninty to charge $5 for zelda nes and expect another $5 for either wii u or 3ds version whichever you didn't buy of course they're still back in gcn era with serial # as master loose the system,have it stolen or if it breaks hard work all gone-SORRY!!

Evolve or become extinct and i wouldn't want to loose ninty.

profile image
The problem isn't so much hardware or marketing.

It's the fact that management in Nintendo is beyond stale, and cannot actually look over their stock reports and see what is going on in the vidya gaemin' world.

Nintendo has so much talent and opportunity to succeed and beat out both the Xbone and PS4. Have free online, lower your Virtual Console prices, etc etc etc etc. I can write out a wishlist, and while everyone has their own vision of what Nintendo should be, maybe what they should do is go back to basics. It's cool to make new hardware...but they have never really had a game that really wows people with it.

On the DS, Wii, or Wii U, what game has taken use of their respective gimmicks and made people go, "OH I NEED THIS SYSTEM!" other than Wii Sports, which proved ineffective for the Wii in the long run.

Nintendo needs to push a Super Nintendo like philosophy: Open up their system, have some top notch specs in it, and a basic controller. Cheap retro games, and free online with a friend and chat system.

Miyamoto has stated that he wants to retire; let him. Iwata has brought the company down over time, and he needs to be replaced soon. Like an oil change, new blood and new games is what is needed for Nintendo to be revitalized.

Peter Eisenmann
profile image
Peple get their “cheap retro games“ for free by emulating them. Basically everything that made Nintendo big can be played for free with very little effort.

John Flush
profile image
@Peter: "for free with little effort" ... and ethics. However as has shown make something actually legitimate and with a valid price point and people will finally behave ethically again (unless they are poor or view themselves as poor - think College kids and viewing it as an 'acedemic' license).

John Mascarenas
profile image
Iwata was quoted “We must take a skeptical approach whether we can still simply make game players (consoles), offer them in the same way as in the past for 20,000 yen or 30,000 yen, and sell titles for a couple of thousand yen each.”

It makes me wonder, perhaps a strategy of Nintendo getting into the micro-console business makes sense. If they released something like the Ouya but way better (they have the resources to make it so) and sell it for $99, it may attract legions of game players. They would still control the platform so they can take their cut of 3rd party titles, they could sell optional add-ons like wii-fit board still, and they could really start to attract indie and mobile devs if they opened it up a little more. Its so crazy it just may work.

jin choung
profile image
their hand held gaming sales indicate that they DON'T need to move their properties onto smartphones. although if they do, i really hope that they get together with apple to release a first party apple controller to do games like super mario justice - that would be a genius partnership.

but they do have to get their head in the game with their main consoles.

especially now that the consoles have more or less standardized to glorified x86 boxes, they have no excuse to not put out a powerful, competitive console in the next generation... only problem is, waiting for that next generation may be too late.

i wonder how feasible it is to just cut the wii-u off right now and call a do over. that would piss off a helluva lot of wii-u owners but hey, howabout offering all of them a rebooted next gen console for a gigantic discount?

Terry Matthes
profile image
Halo, Mass Effect, Dota, GTA... Nintendo could do games like these and I think they would be amazing, but they seem to pigeon hole themselves creatively. I feel that their games don't have a wide enough appeal and there's no reason they can't fix this.

I've felt for years that Nintendo needs to really create a title that makes gamers go "Holy shit! That's a Nintendo game?"

You can call it evolving, growing up, whatever you want but their software development needs to mature.

This is a bit of a strange analogy, but I feel like Nintendo makes apple juice, and that's great lots of people myself include love apple juice. Meanwhile we have Microsoft and Sony making pop, juice and in some cases even whiskey. These drinks cater to a wider demographic and get market traction because of it. What I'd like to see from Nintendo is some fine Wine.

On a side note their marketing in the West seems to be beyond poor. I have to admit though that I found their marketing presence to be quite strong in Europe, particularly France. I live in Canada though, so maybe it's stronger in the USA.

Chris Moeller
profile image
Even though it isn't "safe", I think Nintendo seems to better with "innovative and new", over "outdated and safe", or even "slightly improved.

The wii seemed to surprise everyone - I had loved virtual reality for a long time, and even though the system was underpowered, the controls allowed for increased immersion into games, bringing them one step closer to "life like" (even while neglecting better graphics).

Eventually Microsoft and Sony jumped on the band wagon, and hacked their devices to support some sort of motion control.

3ds- they brought in 3d gaming, without glasses, which I had never heard/ experienced, which I think is their one bullet point (aside from the stylus /touchscreen) for offering a unique experience.

With the wii U- it just seemed to be a wii with updated hardware, and a phone like extra controller. But I had expected a new level of immersion (occulus rift maybe? ;) ).

I enjoy most of Nintendo's games, but they seem to overwhelm the market when they introduce "surprise and delightment" into their hardware capabilities.

Phil Maxey
profile image
That would be something, Nintendo buying Rift, in a way it seems like the logical next step for them. Imagine full immersion in a Mario world, or Mario Kart with Rift?

Terry Matthes
profile image
I like how you think Phil Maxey!

James Yee
profile image
I'd say no on Mario World mainly because platforming in first person doesn't sound fun.

Mario Kart with the Rift now THAT sounds cool.


Cordero W
profile image
Bleh. All Nintendo needs is another Rare.

Seth Strong
profile image
I view Nintendo as the most risk taking hardware producer out there. I hope they never stop. They will make mistakes. They did launch their system ahead of their library in my view. But I like their systems and their games. I think most people just haven't actually sat down with the systems.

Dean Boytor
profile image
The Wii U still has some great potential if they attract the right developers. The possibilities with the tablet controller are quite unique. The current games that stand out are the ones that utilize it for a great feel and experience.

Anyone who has played 20 mins of Ubisoft's Zombi U will know what I'm talking about.