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 DoDonPachi  publisher Cave grows quiet on the Western front
DoDonPachi publisher Cave grows quiet on the Western front
January 27, 2014 | By Alex Wawro

January 27, 2014 | By Alex Wawro
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More: Smartphone/Tablet, Business/Marketing



Newsbrief: Japanese shmup publisher Cave announced today that it will be shutting down its English Twitter feed and blog on February 28. After that, anyone looking for further announcements from the company must look to its Japanese website and Twitter account (@cavegames).

While it's sad to see Cave retreating from its audience of dedicated fans in the West, it's not terribly surprising -- the English Cave Twitter account was updated all of twelve times in 2013, and the publisher's English blog had been silent since 2011.

Cave became infamous for producing fiendishly difficult "bullet hell" scrolling shooters for both arcades and home consoles, but stepped away from console shmups to focus on making mobile games in 2010.


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Comments


Sam Stephens
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Bummer. I understand that Cave shooters are not the most accessible games in terms of their challenges and even within a broader cultural appeal, but it is sad when a company can't even find a niche market (at least within the States). Perhaps it's the lack of arcades here, or the unavailability of a proper platform to deliver their games, as a mobile touch-screen interface does not accommodate the shoot-em-up well.

Bob Fox
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Cave needed to release Dodonpachi on steam at cheap price /w slow motion feature for newbs. So many of their games just needed to get a PC port. I have no clue why they didn't go the steam route with all their games.

That being said their games had serious design flaws. It's one of the main reasons the shmup genre died out.

Sam Stephens
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"That being said their games had serious design flaws. It's one of the main reasons the shmup genre died out."

I would not say it has "died out." Shooters are still very popular in Japan. I think some of it might have to do with the focus on graphics, storytelling, immersion, and "freedom" that people in the west seem to expect from games now. Cave shooters are not the best in the genre (Treasure takes that spot), but they are still fundamental to its history.


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