Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2014
arrowPress Releases
April 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Spelunky update aims to capitalize on speedrunning community
January 31, 2014 | By Mike Rose

January 31, 2014 | By Mike Rose
Comments
    2 comments
More: Console/PC, Indie, Design, Business/Marketing, Video



Derek Yu's Spelunky has remained a consistently popular game on streaming websites like Twitch since it launched last year, thanks in part to speedrunners broadcasting their best runs.

Now the developer is adding speedrunning options to the game, in a bid to capitalize on its popularity with the speedrunning community.

An upcoming content patch will add a new "pro" HUD to the game, essentially shrinking down the various items and scores that litter the edges of the screen, and making them less intrusive.

It'll also be possible to display your current time in the corner of the screen, while the option to force your character to always run, rather than walking by default, will be available.

The above video shows YouTuber BaerTaffy taking the new closed beta features for a spin.


Related Jobs

Digital Extremes
Digital Extremes — London, Ontario, Canada
[04.23.14]

Programmers
Gameloft
Gameloft — New Orleans, Louisiana, United States
[04.23.14]

R&D Game Designer
Blur Studio
Blur Studio — Culver City, California, United States
[04.23.14]

3dsMax FX Artist
CCP
CCP — Reykjavik, Iceland
[04.23.14]

Visual Effects Artist










Comments


Matthew Mouras
profile image
PC version? Consoles? Vita?

Michiel Hendriks
profile image
BaerTaffy says it's probably PC only in the video.


none
 
Comment: