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News

  Fallout 3 Ships 4.7 Million Units In One Week
by David Jenkins [PC, Console/PC]
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November 6, 2008
 
 Fallout 3  Ships 4.7 Million Units In One Week

Bethesda Softworks’ critically acclaimed Fallout 3 has seen 4.7 million units shipped worldwide in its first week, representing potential revenues of more than $300 million.

Launched in North America on October 28th -- with releases in the UK, mainland Europe, and Australia following shortly afterward -- Fallout 3 is available for Xbox 360, PlayStation 3, and PC. The title is also slated for release in Japan on December 4th.

This success came despite reports that the game had been pirated three weeks before its official launch.

Fallout 3 has already topped the combined UK sales chart and is expected to feature prominently in monthly NPD sales charts for the U.S.

The post-apocalyptic action role-playing game saw midnight store openings at over 2,000 retailers in North America alongside its launch. In the UK, the game outsold all previous entries in the franchise combined in its first two days on sales.

Previously a primarily PC-only franchise, the original titles in the series were developed by the now defunct Black Isle Studios, and published by Interplay.

Bethesda acquired the rights to the franchise in 2007, but confusion still remains over whether Interplay will continue with its proposed MMO title set in the same fictional universe.

As required under the terms of the contract (if not amended since then), Interplay is required to have started full development on Fallout Online with $30 million in funding by April 2009, or the firm will forfeit the rights to Bethesda.
 
   
 
Comments

Jake Romigh
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Are you telling me pirates didn't destroy this game? That it sold well because it was actually GOOD?! Someone tell this guy:

http://www.gamasutra.com/php-bin/news_index.php?story=20567

sean lindskog
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I would pay fifty bucks to see a week go by on this site without having to read the same pirate / DRM outrage post for the 50,000,000th time.

Russell Sitka
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I think it's there's two sides to the piracy coin, and Fallout's success is one of them. Fallout has enough history and brand recognition to garner huge sales, and I'm willing to bet the console versions were the big drivers. Bethesda gained a lot of customer trust with Oblivion as well, and I think trust is one important factor when it comes to piracy, as I believe a certain amount of piracy comes from uncertainty.

New franchises don't always have the benefit of tremendous consumer faith behind them, so I can understand Ubisoft's paranoia to some degree.

That being said, on the PC front there's such a high barrier to entry to play the latest games that I think there's a feeling of being cheated since keeping a PC sufficiently upgraded to play the latest games generally results in more headaches and cost for the player.

They may think to themselves, 'I just paid $1500 on a new rig and spent 10 hours setting it up, why should I have to pay another $50 to play a game that isn't absolutely guaranteed to run well on my setup?' Until the PC gaming hardware industry quits it's obsession with the endless arms race of graphics cards, there will never be an progress toward a truely reliable standard.

Nicholas DiMucci
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I can't help but grow a huge grin when a game comes along of such caliber, and sells so well. Congratulations to the developer and all those that worked on it.

Rob Hobson
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Ironic that we're assuming it's the history and recognition that's driving Fallout's sales. Didn't the original two sell about 60,000 copies between them?

Rather, Bethesda's done an excellent job of seeding the launch... blog entries about the game's environment and combat, regular videos to whet the appetite but without giving the game away. I'd call it a masterpiece of marketing as much as anything else.

Matt Paris
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It really was the videos that got me interested I know that, so clever marketing certainly helped. Plus that black and white video with the live action actors was a good laugh. Made me think that if they actually went to the effort of spending money on something like this then the game must be good. And well..it is :)

AJ Beyer
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If the original two only sold 60,000 copies its still possible that many more people played the game seeing as how it was an old PC game and the pirating of it was rampant ;-)

James Hoysa
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Grats to Bethesda, but they still should have left all killing in teh game.

Daniel Camozzato
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@Rob Hobson

How many copies did a successful game sell back then? I don't know the numbers, and I might be wrong, but I guess it was a bit less - and I'm not saying Fallout sold well by that time's standards. The fact is: Fallout has been kept alive by its fans and it is regarded as one of the best games in the RPG genre. Those fans are the kind of people who will tell the friends: "don't play anything else, play THIS". If the franchise was irrelevant, as you imply, Bethesda would not have bought it.

Anyway, I do think Bethesda did a great job marketing Fallout 3, and that is, in my opinion, the main reason it sold so well. The content released online did its job. Congratulations to all the people that worked on the game.


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