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Great year for Square Enix, thanks to  Final Fantasy XIV  reboot
Great year for Square Enix, thanks to Final Fantasy XIV reboot
February 5, 2014 | By Mike Rose

February 5, 2014 | By Mike Rose
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More: Console/PC, Business/Marketing



The success of the Final Fantasy XIV: A Realm Reborn MMO is still having a remarkable effort on Square Enix's earnings, as the company revealed today that it's had a great fiscal year up to this point.

The company was completely taken by surprise by sales of its rebooted MMO, as the game has pulled Square Enix out of the red and now continues to work wonders on its fiscal reports.

For the nine months ended December 31, 2013, the company's Digital Entertainment segment, which houses its video game operations, recorded revenue of 56.6 billion yen ($559.4 million), down 2.2 percent year-over-year, and operating income of 6.8 billion yen ($67.2 million), compared to operating losses of 392 million yen ($3.9 million).

But Square Enix was keen to note that it wasn't just A Realm Reborn that is turning the tide for the company. Its amusement game machines Lord of Vermilion III and Groove Coaster are also showing strong sales, while the company's amusement operations in general are showing steady performance.

Indeed, the company's Amusement segment saw increased sales, and a swing to operating income of 4.4 billion yen ($43.5 million). Overall, Square Enix reported revenues of 102.4 billion yen ($1.0 billion), down 0.3 percent year-over-year, and profits of 5.2 billion yen ($51.4 million), compared to losses of 5.7 billion yen ($56.3 million) year-over-year.

Looking to the full fiscal year, the company estimates revenues of just under 150 billion yen ($1.5 billion), approximately flat compared to last year, and profits between 3.5-6.0 billion yen ($34-59 million), compared to last year's losses of 13.7 billion yen ($135.4 million).


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Comments


Tuomas Pirinen
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It is also worth noting that Dragon Quest monsters super light launch has done wonders to the company stock price. Things are looking up for Square-Enix, at the very least financially.

Mike Griffin
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Next up is Thief in a few weeks. I worked with the team on it; I'm biased. We fixed it. We raised it up. It's super customizable to any mix of play-style/HUD/difficulty. There's fun to be had there.


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