Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [18]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Capcom Game Studio Vancouver, Inc
Producers & Designers Wanted
 
Rockstar San Diego
Tools Programmer
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Irrational Games
Systems Designer
 
CCP - North America
Sr VFX Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Australia Brings Back Mature Games Rating Proposal
by Eric Caoili [PC, Console/PC]
3 comments
Share on Twitter
Share on Facebook RSS
 
 
November 7, 2008
 
Australia Brings Back Mature Games Rating Proposal

Australian censorship ministers at a recent Standing Committee of Attorneys-General (SCAG) meeting agreed to finalize and eventually distribute a proposal introducing an R18+ rating for video games in the region.

Their decision comes only a week after South Australian Attorney-General Michael Atkinson withdrew his support for the discussion paper and public consultation process on the possible adults-only rating. Many, including Victorian Attorney-General Rob Hulls, who drafted the paper, assumed that the proposal would be delayed indefinitely as a result.

"Games may pose a far greater problem than other media - particularly films - because their interactive nature could exacerbate their impact," Atkinson has previously said. "The risk of interactivity on players of computer games with highly violent content is increased aggressive behaviour."

Hulls, however, was able to achieve consensus with fellow censorship ministers. According to a report from the Sydney Morning Herald's Screen Play weblog, Atkinson changed his stance on the issue at the SCAG meeting for unspecified reasons.

The Office of Film and Literature Classification (OFLC), Australia's media ratings board, does not currently employ a rating above MA15+ for video games, which restricts titles to users age 15 and older. Games leaning towards adult content with violence and sexual content are banned from sale.

Just in 2008, the board has refused classification for four titles -- Shellshock 2: Blood Trails, Dark Sector, Fallout 3, and most recently Silent Hill: Homecoming. All of the titles have been adjusted or will be adjusted to fall under the MA15+ rating.

Titled "R18+ For Computer Games," the paper was sent to ministers in September and details the advantages and challenges with introducing an adults-only rating for video games. Once finalized, the paper will be posted online and distributed to game industry groups and family associations for their opinions.
 
   
 
Comments

Von Meerman
profile image
I recently wrote a letter to the classification board asking for an R18+ rating - not so more violent or explicit subjects can be allowed in, but simply so that what we HAVE is more restricted. I'm sick of selling GTA and similar games to parents of eight-year-olds. The letter I recieved in response states "The Government believes it remains the responsibility of parents or guardians to make decisions about appropriate entertainment for their children... and to provide adequate supervision." But almost every parent I've advised of the MA15+ rating and what the content consists of, has simply brushed it off as 'normal' or 'its just the same as a good movie'. Maybe, if nothing else, a big adult R rating will snap some sense into them...

Rafael Vazquez
profile image
I'm not sure if the R rating per se will shock parents in looking into the content before buying the game. I know that in this side of the pacific it hasn't done much (many parents don't even know about the ESRB rating). In the end its still the parent's responsability for what they buy, so this type of laws should be followed by some type of education campaign for adults (even a poster with ESRB ratings on game stores would be something).

Aaron Lutz
profile image
I agree. The idea is not to restrict what content can be included in games, but rather who is playing the games with mature/adult content. The whole argument that "games cause violence in children" may fall to the responsibility of the parents. It's pretty much fact that children are more impressionable - by the time we reach late teens we've more or less become who we are going to be for the rest of our lives, and will change afterwards more slowly. Also, by that time, most people understand the difference between games/movies and real life and use common sense to not emulate games. The fact that children are being allowed to play this more adult/mature games is solely the responsibility of the parents; they should be monitoring and regulating what their children consume in all forms (books, movies, TV, video games, etc), and have only themselves to blame if the children are influenced by the media they consume. At least, this is all my belief. Therefore, more stringent, thorough, and most of all apparent ratings systems should ultimately be more or less the solution to the problem. Don't restrict creativity; restrict consumption.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.