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 Disney Infinity  causes big bump for Disney's games business
Disney Infinity causes big bump for Disney's games business
February 5, 2014 | By Christian Nutt

Newsbrief: Today, The Walt Disney company released its first quarter fiscal 2014 results, for the period ending December 28, 2013. Its Disney Interactive business saw a 38 percent jump thanks largely to the success of Disney Infinity, its action figure-based video game, which launched last August.

Revenues for its games business were $403 million, up from $291 million the year prior. Its profits increased from $46 million to $55 for the quarter year-on-year. Besides a boost from Disney Infinity, the company also saw ongoing growth in its Japanese mobile games business, it stated.

Disney has de-emphasized its social games business of late, and is banking big on the Disney Infinity property. It ousted exec John Pleasants, the former CEO of its social unit Playdom in November, and big layoffs in the division are heavily rumored. Conversely, Disney Infinity swung the company's games business to profit last fiscal year.

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SD Marlow
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Toys from movies is so common that, sadly, movie characters are specifically designed with toy sales in mind. It seems that many games will now go down that road. Can't wait for that Duke Nukem action figure with kung fu grip (three-breasted stripper sold separately).

Doug Poston
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Terry Matthes
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Why is that sad? It's not like the entire idea behind the movie wasn't to make money. It's just another way to make money of the fan base.

Michael Zummo
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They're clearly take a page from Skylanders. My 7yo son and I play both products. It's too bad the brand guardians at Disney don't let the characters play in other character's worlds (which is a jaw dropping flaw--my son wants to bring Mike from Monster's Inc. into the Pirates of the Caribbean world for example). Sadly, the part Disney didn't get is Skylanders is a fun GAME. Disney Infinity is too much of a boring sandbox. I can't imagine it will have the same sustained success.