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Capcom still having problems tapping the mobile market
Capcom still having problems tapping the mobile market
February 7, 2014 | By Mike Rose

February 7, 2014 | By Mike Rose

While many companies are finding success on mobile while retail games decline, Capcom is experiencing the opposite, with decent packaged sales, but weak mobile sales.

The company noted that, for the nine month period ended December 31, 2013, both Monster Hunter 4 and Dragon's Dogma: Dark Arisen have seen increased sales, the former driven by "overwhelming popularity," with over 4 million copies sold for 3DS.

Meanwhile Dead Rising 3, Resident Evil Revelations and Phoenix Wright: Ace Attorney - Dual Destinies all achieved projected sales -- Dead Rising 3 in particular sold over 1 million units.

And the company's digital game sales looked good too -- DuckTales: Remastered, for example, sold better than expected, while online games like Monster Hunter Frontier G and Onimusha Soul are performing steadily.

Lost Planet 3, on the other hand, sold below expectations, "due in part to intensifying competition in the European and North American markets," said Capcom.

However, Capcom's mobile business wasn't so hot. While Smurfs' Village is still maintaining its popularity, the company's mobile content isn't achieving expected sales, due in part to "fierce competition" in the mobile market.

To put into perspective, Capcom's packaged goods business saw a 28.3 percent rise in sales year-over-year, while the company's mobile business saw a 39.5 percent decline.

As a result, Capcom's Digital Contents business, which houses its game business, saw revenues of 56.1 billion yen ($549.5 million), up 12.8 percent year-over-year, and operating income of 6.9 billion yen ($67.8 million), down 5.5 percent year-over-year.

Capcom's other businesses didn't fare so well either. Both its Arcade and Amusements operations saw dips in revenues and profits, due to a lack of high-performing game machines.

overall the company recorded revenues 75.2 billion yen ($737.2 million), up 3.5 percent year-over-year, and profits 5,957 million yen ($58.3 million), down 10.3 percent year-over-year.

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John Flush
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Capcom and Mobile just don't sound good to me. I have a hard enough time with their DLC practices on packaged material. I fear to say how much worse could it be on Mobile? as such it wouldn't surprise me that people shy away from them in the Mobile space.

But it is probably a lot easier to just say I bet their Mobile games have too much 'console' still in them to be viable.

Ujn Hunter
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"Lost Planet 3, on the other hand, sold below expectations, "due in part to intensifying competition in the European and North American markets," said Capcom."

Yeah. That or the fact that you took an established franchise that had a certain Japanese style and tried to Westernize it for some strange reason trying to gain new fans while destroying your original fan base and it backfired. Not sure why you'd even make a Part 3 to a franchise if your original games fans were of little importance. Why not just make it a brand new game? Call it "3rd Person Action Shooter Snow Planet Game" or something.

Eric Geer
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I agree. I played Lost Planet 3. While it wasn't great, it wasn't terrible. But the one thing it was not, a Lost Planet game. Although this is true....Jim is probably one of the freshest characters I've seen in gaming for some time.

R. Hunter Gough
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I wonder what their "expected sales" were on mobile, and how well they align with the expectations of successful mobile publishers.

Jeferson Soler
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@ R. Hunter Gough - Capcom must have thought that it could sell more mobile games than packaged games due to mobile games being popular (for now) and due to Capcom being a big name brand, so Capcom must have placed very high projections for mobile games as a result. At least, that's my assumption.

Eric Harris
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So their console games increased and their "mobile" games declined huh? I guess they should cut their losses with that and stick to what is making them money.