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Adam Orth turns his personal challenge into a new game experience
Adam Orth turns his personal challenge into a new game experience
February 10, 2014 | By Christian Nutt

February 10, 2014 | By Christian Nutt
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More: Console/PC, Indie, Design, Business/Marketing, VR



"This is how I chose to, in the words of a famous philosopher, 'deal with it,'"
- Adam Orth, creator of >Adr1ft and victim of internet toxicity, in a new Kotaku piece.

Adam Orth went from unknown to notorious when he told gamers who couldn't deal with Xbox One's (since canceled) always-online requirement to "deal with it." The unthinking remark set off a firestorm of controversy that culminated in waves of abuse and the loss of Orth's job.

This is a story he told movingly at GDC Next last year. But now he's taking to the medium of games to tell it in a less literal way.

His new game, >Adr1ft -- a prototype which Orth is hoping to fund, according to Kotaku -- "is a non-violent first-person game that poses the player as an astronaut who begins the game floating above Earth amid the debris of a mostly-wrecked space station," writes Stephen Totilo. >Adr1ft will support the Oculus Rift.

The prototype is a game about dealing with the aftermath of a destructive calamity, which is -- to hear Orth tell it -- what his life was like in the aftermath of his unconsidered comment.


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Comments


Michael Mullins
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Good. I'm glad he turned things around and made something good out of what happened. That shows a lot of character.

Johan Pozzi
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That was a fast recovery (even if the game is a prototype I'm sure it's a lot of work). Still a classy way to deal with it.


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