Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 28, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Flappy Bird  creator says he removed his game because it was too addictive
Flappy Bird creator says he removed his game because it was too addictive
February 11, 2014 | By Alex Wawro




Newsbrief: In a pair of interviews published today by the Wall Street Journal and Forbes, Flappy Bird developer Dong Nguyen claims he removed his smash mobile hit from app stores because it was too popular, causing him to suffer public harassment and feelings of guilt.

"It was just too addictive," Nguyen reportedly told a Vietnam-based Wall Street Journal correspondent. "So I decided to take it down."

Nguyen also reportedly told the Journal that he was having difficulty walking in his neighborhood without being "pestered" and that he had taken a leave of absence from both his day job and the Internet in general.

"I couldnít sleep," Nguyen reportedly told a correspondent from Forbes, when asked about why he removed his game at the peak of its popularity. "I donít think itís a mistake...I have thought it through."

Gamasutra has -- very politely -- reached out to Nguyen for further comment.


Related Jobs

Sony PlayStation
Sony PlayStation — San Mateo, California, United States
[04.27.17]

Corporate Counsel/Senior Corporate Counsel
WRKSHP
WRKSHP — San Francisco, California, United States
[04.27.17]

Jr. Art Director
Playful Corp
Playful Corp — McKinney, Texas, United States
[04.27.17]

Sr Designer
Charles River Analytics
Charles River Analytics — Cambridge, Massachusetts, United States
[04.27.17]

Software Engineer









Loading Comments

loader image