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Video: Evil Game Design Challenge winner pitches F2P Evil Minecraft
February 14, 2014 | By Alex Wawro

February 14, 2014 | By Alex Wawro
More: Console/PC, Design, Video

Ubisoft Blue Byte's Teut Weidemann, who has worked on free-to-play games like Settlers Online, won the second annual Evil Game Design Challenge at Casual Connect Europe this week with a light-hearted pitch for Evil Minecraft, a version of Minecraft with premium currency and permadeath.

Weidemann won by popular applause in a friendly competition against Laralyn McWilliams, studio design director of The Workshop, and DeNA's Ben Cousins. The competition was moderated by Big Head Mode's Scott Foe, and while the premise was farcical the pitches -- which were filled with tips, advice and anecdotes from casual game industry veterans -- are worth watching.

For his efforts Weidemann was awarded the Casual Games Association White Cat Award for Excellence in Game Design, presented in the form of an adorable stuffed animal.

The first Evil Game Design Challenge was reporetedly the most-watched talk from Casual Connect USA last year, and the full video of the second -- filmed at Casual Connect Europe in Amsterdam earlier this week -- is available on the CasualConnect Youtube channel alongside other talks from the conference.

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Josh Neff
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I dislike the monetizing of everything within a game. The more monetization there is, the longer it takes to perform functions that should be trivial... the more this happens, the less enjoyment there is to be had in the game, without spending money. I would prefer to spend money on a fully featured game that isn't designed to nickel and dime me to death so that I may perform basic tasks marginally faster. Any who...that's my two cents on it

Michael Joseph
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what i enjoy most about this is knowing that the people (generally speaking, not referring to any member of the panel who were playing "what if?") who would create a F2P will simply never be able to create a game as original and good as Minecraft. It's not a question of skill or intelligence, it's a question of soul (as in passion.)

In order to ruin paradise, someone must first have created it.

What this video demonstrates to me is how a F2P slant on MC would encourage antisocial behavior from players for the benefit of the business. Indeed the business would be incentivised to use house players or bots to engage in griefing in order to bully customers into buying protection. And if that is the place where your design inspiration comes, then imo there's no way you're ever going to create something people love.

Josh Neff
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Agreed. For me, this video effectively demonstrates how not to create a game... the methods used to monetize the game are the same methods that destroy the game's fun factor. Very informative as a cautionary tale.

David Fried
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I find it funny that the ironic sub-text of this event has become the legitimate headline for a cynical anti-monetization crowd.

Michael Joseph
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I thought it was a cynical sub-text to begin with. What i do find ironic is your use of the word cynical to describe people who find F2P games to be cynical creations made by cynical people. F2P opponents are not anti-monetization.

Time to get back to the secret anti-F2P crowd headquarters.