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 Wurm Online  team offering $13K bounty for DDoS attacker
Wurm Online team offering $13K bounty for DDoS attacker
February 20, 2014 | By Alex Wawro

February 20, 2014 | By Alex Wawro
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More: Social/Online, Business/Marketing



Swedish MMORPG Wurm Online has been offline for days due to an ongoing distributed denial-of-service (DDoS) attack by an unknown assailant, and developer Code Club AB is offering a 10,000 Euro (roughly $13,700 USD at current exchange rates) reward for tips or evidence leading to the conviction of those responsible.

As Gamasutra understands it, DDoS attacks haven been rendered illegal in Sweden since 2007. Similar laws exist in the United Kingdom, the U.S. and other countries.

The Wurm Online servers came under fire shortly after the game was updated to version 1.2 on Tuesday, February 18. The servers were taken offline shortly thereafter and have remained offline since, though the developers have announced plans to move the game to servers hosted by a different company.

Markus Persson and Rolf Jansson started developing the game in 2003, and it has been continually updated since its initial release in 2006 despite Persson's decision to move on from the project in 2007 and work on other games, including the phenomenally successful Minecraft.


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Comments


Thomas Happ
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Just found out there's a DDoS attack going on at the namecheap dns. Brought down axiomverge.com. :-(

Nathan Mates
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I'm still patching -- in my spare time, on my own dime -- a PC game (Battlezone II), originally released in 1999. Game servers aren't centralized, but hosted by whomever pushes the "create game" button. Sessions have been occasionally suffering from DDOS attacks from a vocal minority of players who disagree with other game's choices of mode (PvE is attacked, not PvP) or even map/mod -- anything not running their favorite mod is sometimes attacked. Most of the remaining players for that PvP mode *WILLINGLY* play with those griefing players, and defend doing that to others. When pressed, they defend playing with griefers because they fear their games will be similarly destroyed if they tell the griefers to go away -- they're more concerned about their games in the short term than long-term community survival.

Somewhat tellingly, players playing PvE have pretty much never deliberately griefed other games, other than occasionally joining a PvP and being a n00b and hurting whatever team they're on by the additional deaths. The PvPers call that griefing, as if its remotely comparable to DDOS attacks.

Maria Jayne
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I wouldn't consider being bad at a game griefing, to me griefing is to intentionally disrupt the gameplay of others in some derogatory way. If you aren't doing it deliberately, you aren't doing it at all.


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