Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [1]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [7]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Gala Networks Europe
augura un buon San
Valentino
 
Gala Networks Europe
herkesin Sevgililer...
 
Gala Networks Europe sort
le grand jeu pour les...
 
Gala Networks Europe
Sends Valentines to All
 
Gala Networks Europe
feiert Valentinstag
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Educational Feature: 10 Trends in Game Design
by Jill Duffy [PC, Console/PC, Design]
4 comments
Share on Twitter
Share on Facebook RSS
 
 
November 18, 2008
 
Educational Feature: 10 Trends in Game Design

Aspiring game designer and 3D artist David McClure considers 10 trends in game design that are gaining popularity, based on how and where they have been used -- primarily, in games that have seen great commercial success.

His article, “10 Trends in Game Design,” has been posted on Gamasutra’s sister web site dedicated to educational and career-related issues in game development, GameCareerGuide.com.

McClure, a fairly recent university graduate based in London, argues that games are likely to evolve much more rapidly than other media, and that as a result, new trends and concepts arise continually and quickly.

Keeping an eye on these trends and looking for them across popular games may help aspiring game designers keep pace with the professional industry and therefore be better ready to integrate with it come job interview time.

The 10 trends McClure cites include:

"1. Making games more accessible to a more diverse player base

2. Open worlds

3. Co-op mode

4. Companion characters

5. Forcing players to choose between undesirable options

6. Using mini-games in place of or to facilitate action

7. Retro sci-fi dystopias

8. More varied game worlds

9. High-brow influences

10. The mixing of different genres and different perspectives."


In this excerpt from the article, McClure discusses genre-mixing:

“Compared to games that have come before, the genres games fit into and the perspectives they are shown from are much more fluid.

Mirror's Edge is a game based around free running presented in a first-person perspective. Fallout 3, S.T.A.L.K.E.R., and Oblivion are RPGs played from a first-person perspective.

Portal is a highly entertaining and successful first-person puzzle game. The Paper Mario series are 2D side scrolling platform game RPGs. Gears of War, a multi-million selling third-person smash hit, was originally conceived as a first-person game ...

This crossover between various game types is proving extremely interesting and should hopefully prevent games from becoming stuck in pigeonholes with little chance of artistic progression.”


You can now read the complete feature article, which cites examples of games that include these trends from Paper Mario to Shadow of the Colossus to Fallout 3, at GameCareerGuide.com.

[For more essential information about working in game development, visit GameCareerGuide.com's Getting Started section.]
 
   
 
Comments

Jorge Barros Cabezas
profile image
when will be the time we will see co-op internet based fps games? with point 10, imo very soon, i'd wanna see that!

Mike Lopez
profile image
Good list but likely obvious to most industry veterans. Some of these are also well established trends now so not newly emerging (e.g. open worlds, co-op, accessibility/usability, etc.).

Zhien Wang
profile image
@ Jorge

If I am not mistaken, you are talking about Left 4 Dead?

It is created by Valve, a four player online co-op fps game or (4POCOFPS)?

Warren Thompson
profile image
Number 1 is definately the latest trend. Some are pretty weak.

2. Open worlds

Eh? For the most part, the only open world games we've seen lately are continuations of previous open-world games that date back to the 90s. Fallout, GTA, Elder Scrolls, etc. Nothing really new there. Most open world games seem to be coming out of Bethesda and BioWare, who don't really make anything BUT open world games, so do these really count as a trend?

3. Co-op mode

Eh.. this seems like a trend that died and is finally starting to re-awaken. Thank god. WTF, I have a friend sitting next to me, but I can't play doom 3 with him unless he goes home?

4. Companion characters

Agreed. Fallout 3 and Fable 2 have the same damn dog or what?

5. Forcing players to choose between undesirable options

Agreed. Mass Effect did it best, in my opinion. Instead of saying "Do I want to destroy the village or save it?" why don't you give me a meaningful choice, like "Should I sacrifice my companion to save this village?". In the real world, most choices have positive and negative effects, not either.

6. Using mini-games in place of or to facilitate action

Agreed, although I wouldn't say its a new trend, just a building trend. It works wonders. Farenheit did it best, in my opinion, but that isn't really new.

7. Retro sci-fi dystopias

Hmm.... Fallout, Resistance, and BioShock? I guess that's enough to call it a trend, but it's a close call. I think we've killed the old, killed the new, now we've got to mix them together and kill that beast. Find originality where you may.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.