Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [4]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Beachhead / Activision
Senior Operations Engineer
 
Sony Computer Entertainment America LLC
Manager Quality Assurance
 
Beachhead / Activision
Senior Front End Web Engineer
 
Beachhead / Activision
Senior Back End Web Engineer
 
Beachhead / Activision
User Experience Lead
 
Sony Computer Entertainment America LLC
Senior Software Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
No. 3 gamescom 2012:
Early booking discount
for...
 
Wargame: European
Escalation Unveils
Impressive...
 
Card Games – The
Classics Out Now
 
BLAZBLUE CONTINUUM SHIFT
EXTEND RELEASING IN...
 
Unity of Command Now
Available on Mac
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Report: Two Developers Sue Brash
by Leigh Alexander [PC, Console/PC]
2 comments
Share on Twitter
Share on Facebook RSS
 
 
November 18, 2008
 
Report: Two Developers Sue Brash

Two independent developers are reportedly filing suit against Brash Entertainment. Los Angeles-based 7 Studios is reportedly seeking $468,000 for its work on Tim Burton film game 9 and $113,000 for work on Six Flags Fun Park, while Slovenian developer Zootfly claims it's owed $748,000 for work on the video game version of Fox TV show Prison Break.

The report comes from Hollywood trade paper Variety, who has been following Brash's troubles closely over recent months. Variety's Ben Fritz spoke to 7 Studios CEO Lewis Peterson, who said he hopes that Brash, slated to shut down completely, will find another publisher for Wii and DS game Six Flags Fun Park.

"I honestly believe it would have been the best game Brash had produced," Peterson told Variety -- also revealing that the title was never intended to tie into the titular theme park and was initially billed as an "original casual mini-game adventure."

Brash was originally established with a $400 million financing deal, and claims to have gained the use of more than forty film licenses through partnerships with five major film studios. After a recent rash of executive departures, however, the company is believed to be ceasing operations.

The company had announced a number of new licensed titles including Six Flags, The Tale of Despereaux and Saw. Other unannounced titles are rumored to include 300, Where the Wild Things Are, Clash of the Titans and Night at the Museum 2.
 
   
 
Comments

Jesse Watson
profile image
Keeps getting worse for these guys. I'm not a fan of shovelware licensed IPs, but I still feel bad for them.

Rob Lazenby
profile image
They were given $400M (as part of the overall package) and access to proven IPs (like Saw) that many other companies would have been able to expand on with little effort.
Instead they had a bunch of egos running the place that knew little, if anything, about how to make games (like Nicolas Longano and Larry Shapiro). They don't even deserve pity.
Who I do feel bad for are the developers who got suckered into doing work for them and then got shafted. I hope they get all of their money and then some from those imbeciles who were supposedly running the place.
They truly define "Brash".


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.