Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 25, 2014
arrowPress Releases
October 25, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Minecraft  hits 100 million users, over 14 million sales on PC
Minecraft hits 100 million users, over 14 million sales on PC
February 25, 2014 | By Christian Nutt




Newsbrief: Today, Mojang founder Markus "Notch" Persson tweeted that the original PC version of Minecraft has hit 100 million registered users -- which would exclude players of the hugely popular console and mobile versions of the game. He also said that the company has hit a 14.3 percent conversion rate to paid accounts on those registrations.

In December 2013, Persson tweeted that the PC version of the game had sold 13 million copies. At that time, the Xbox 360 version of the game had also sold 10 million copies.

The game currently sells for $26.95 in U.S. dollars and can only be purchased directly from Mojang.


Related Jobs

Disruptor Beam, Inc.
Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[10.25.14]

Lead 3D Artist
Red 5 Studios
Red 5 Studios — Orange County, California, United States
[10.24.14]

Graphics Programmer
Red 5 Studios
Red 5 Studios — Orange County, California, United States
[10.24.14]

Gameplay Programmer
Gearbox Software
Gearbox Software — Plano, Texas, United States
[10.24.14]

Server Programmer










Comments


Maria Jayne
profile image
Quite a conversion rate when your game is only available from your own website. Shows real intent by the customers to seek it out. I feel like this says something about how marketing on PC has changed over the years, the users now have the power to seek out what they want, and the tools to discover if what they want is any good from a mass userbase.

Christian Nutt
profile image
It's worth noting that they also sell prepaid cards for the game at retail, which has to have some effect on conversion rates.


none
 
Comment: