Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 31, 2014
arrowPress Releases
October 31, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

What are your standout #GDCmemories? Share them on Twitter!
March 10, 2014 | By GDC Staff

March 10, 2014 | By GDC Staff
    Post A Comment
More: Video, GDC

Game Developers Conference 2014 is just around the corner -- but before we kick off a week’s worth of learning, sharing, and networking (it starts Monday, March 17!), let’s all take a minute to share some standout #GDCmemories that we’ve accumulated since the first GDC, 28 years ago.

We’ll get it started. Here’s what a few game developers told us when asked, "What is your most memorable moment or event that happened at GDC?"

Gears of War mastermind Cliff Bleszinski answers, "Hosting the awards show for the triple-A games right as I realized the indies (and their own awards show prior to my hosting) were about to take over the world."

Indie developer Jonathan Blow, known for Braid and the upcoming The Witness says: "When Alex St. John spent like a billion dollars on a Roman-themed DirectX party with a lot of carnival games and big banquet spreads and they handed out togas at the door, but really it was still just a big warehouse full of sweaty awkward dudes."

And Mark Cerny, lead architect on PlayStation 4 and long-time game developer replies, “Watching Will Wright's presentation for Spore start with single-celled creatures, and then grow to encompass the universe."

Now we put the question to you: What are your standout #GDCmemories? We’ll run some of the replies on Gamasutra and the official GDC website. See you all next week!

Related Jobs

Activision Publishing
Activision Publishing — Santa Monica, California, United States

Tools Programmer-Central Team
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States

VFX Artist-Vicarious Visions
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand

Level Designer
Amazon — Seattle, Washington, United States

Sr. Software Development Engineer - Game Publishing