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 Dust: An Elysian Tail  has sold over a million copies
Dust: An Elysian Tail has sold over a million copies
March 3, 2014 | By Alex Wawro

March 3, 2014 | By Alex Wawro
More: Console/PC, Indie

Newsbrief: Humble Hearts' action RPG Dust: An Elysian Tail has sold more than one million units across Xbox Live, Steam and according to an announcement from Humble Hearts' founder and sole employee Dean Dodrill.

It's been nearly two years since the game's initial release as part of the 2012 Xbox Live Summer of Arcade promotional event.

Dodrill, a self-taught professional illustrator and animator who worked on Epic Games' Jazz Jackrabbit 2, developed the game almost single-handedly over a period of nearly four years.

The story of how he pulled it off is a fascinating read, and is documented by Dodrill in a postmortem published on Gamasutra at the end of 2012.

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Mike Hudson
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The big question is, does that number include the nearly half a million people that purchased the Humble Indie Bundle 11 in the past two weeks...

Ardney Carter
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Is that really the BIG question though? Regardless where the sales came from it's still in the hands of ~ 1m people and he still made money from 1m sales. I fail to see why the exact source of the sales is "the big question".

Still, if you want the answer:

Further breakdown in the comments as well.

Mike Hudson
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Thanks for the link. I was just curious if those sales were included, because it obviously played a big role in the game reaching one million. But yeah, I still feel like it's an important factor that should probably be noted, being as 1) I would assume the developer doesn't make as much money selling the game in the bundle as he would if someone purchased it directly from Steam or Xbox Live, and 2) a lot of people that purchase these bundles (myself included) take a while to get around to actually playing all the games (or sometimes leave them unplayed for ages). I actually bought Dust during the Steam winter sale but have yet to play it. I will someday...

Tyler King
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Regardless of where the sales came from his game is still in the hands of over 1 million people. That is what the real accomplishment is. Even if the game were free it is still extremely hard to hit those numbers. The fact that he got at least some money from all of those is just the icing on top.

Adam Bishop
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I remember playtesting this game back in the very early days of Xbox Live Indie Games when Dust was being developed for that platform. Even back then it was obvious that Dean was working on something much better than what other people were doing on that channel. It's great that the game ended up moving up to Xbox Arcade and then finding an audience on PC as well.