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Autodesk to shut down Softimage and ship final version next month
Autodesk to shut down Softimage and ship final version next month
March 4, 2014 | By Alex Wawro

March 4, 2014 | By Alex Wawro
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    11 comments
More: Console/PC, Art, Production



Newsbrief: Autodesk announced today that it will cease updating its 3D modeling and animation utility Softimage after April 2014.

It will cease selling standalone licenses for the product later this month, on March 28.

The final version of the software, Autodesk Softimage 2015, will reportedly ship around April 14. The company will continue to offer support for the utility and will also continue to fulfill all obligations to Autodesk Subscription customers who use Softimage (technical support, bug fixes, etc.) through the end of April 2016.

If you do have a subscription to Softimage, you may be eligible to migrate your subscription to either Autodesk 3ds Max or Autodesk Maya. The company is going to offer a live Q&A webinar on the topic on Monday, March 17 -- you can register for it on Autodesk's website.



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Comments


jin choung
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RIP. it was a helluva run.

Ordani Briton
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This comes at no surprise. They will eventually kill off the other programs as well.
Autodesk MO is to buy the competition and kill them slowly.

Freek Hoekstra
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Softimage modelling suite and placement toolset was awesome…
it was to be expected though, hopefully the Foundry will kick some proverbial Modo behind, to get Autodesk to truly innovate and evolve!

Evan Combs
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Yup, in my opinion if our country doesn't allow for monopolies, it should be illegal to buy competition. Sadly our government only cares when you go from to options to one option, even though in many cases a duopoly is no different than a monopoly.

Mike Kiessling
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Autodesk - the EA of digital content creation software.

Swallow, absorb, kill - well done.

Bruno Xavier
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In fact they took way longer than I though.
No surprise, XSI userbase is super small.

Stephen Theodore
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Sad stuff. I've reposted the article I wrote about the SoftImage acquisition for GD back in 2008. Much as I love to complain about monopolies, I also wish that game artists would be a little more open to new tools and techniques - it would make things like this less common.

http://techartsurvival.blogspot.com/2014/03/sigh.html

Jason Miller
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I hope they implement the Softimage Technology and functionality into their other products. It would be a shame to just scrap it all.

Cyrille PAULHIAC
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I worked this Softimage on GarfieldShow for five years. That was really awesome.
The kernel is very modern, the API wonderful, very transparent. And ICE rocks !
The canadian team was very listening to us, care about feedbacks, help us a lot.
A lesson to follow.... but with a very sad ending.
I'm mourning a great software, and are quite mad at a buy&kill policy.
Hopefully, some of the devs are doing awesome works now on Fabric Engine...

Alan Youngblood
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Congrats Autodesk, you have managed to slowly euthanize the best thing that 3D CGI had. I hope you aren't in the business of selling 3D CGI tools...oh...wait.

Kevin Fishburne
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The main thing I remember about Softimage in the late nineties was how easy IK was to implement. They should open source it and convert much of its functionality into Blender scripts. Sad to see it go.


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