Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2014
arrowPress Releases
October 21, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


PlayStation's software boss and the creator of the Move together in new GDC talk
PlayStation's software boss and the creator of the Move together in new GDC talk
March 7, 2014 | By Kris Graft

March 7, 2014 | By Kris Graft
Comments
    2 comments
More: Console/PC, Programming, GDC



Game Developers Conference has just confirmed a vendor session from Sony Computer Entertainment America that you’ll want to keep an eye on.

The session, titled “Driving the Future of Innovation at Sony Computer Entertainment,” is hosted by SCEA R&D’s director Richard Marks and senior software engineer Anton Mikhailov. They’ll be accompanied by Shuhei Yoshida, president of SCE Worldwide Studios.

Marks’ presence is noteworthy — he is best known for his work on innovative PlayStation devices including the PlayStation EyeToy and Move gesture-based systems. And the fact that Yoshida himself will be on-hand suggests something notable might be announced.

The session description simply reads, “Join Sony Computer Entertainment for a presentation on innovation at PlayStation and the future of gaming.”

There have been rumors of an upcoming PlayStation-centric virtual reality announcement from Sony, though the company is keeping its GDC plans under tight wraps. (And Gamasutra has not confirmed this is related to any such announcement.)

“Driving the Future of Innovation at Sony Computer Entertainment” is a Sony-sponsored session that will take place on Tuesday, March 18 from 5:45-6:45 p.m. in room 130 in the Moscone Center’s North Hall.

GDC 2014 will take place March 17-21, 2014 at the Moscone Convention Center in San Francisco, California. You can register for the event by visiting the info page on the official GDC 2014 website.

For more information on GDC 2014, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech


Related Jobs

InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[10.21.14]

Mobile Developer C++ (m/f)
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[10.21.14]

Senior UI Artist (temporary) Treyarch
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[10.21.14]

Lead UI Artist
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[10.21.14]

Senior AI Engineer - Infinity Ward










Comments


Mike Griffin
profile image
I fear their VR tech is going to be lagging dramatically behind the efforts of the Oculus/Carmack/Valve uber team.

It's also going to require the PS4's camera, I reckon. A configuration of headset plus Move-style light sensor tracking, and likely a new variation of the Move controllers for input.

It's probably going to be a compelling solution from that controller angle, but I fear the core VR tech will not have made the strides in latency reduction that the Oculus/Valve solution boasts.

By all means, Sony, prove me wrong and show something spectacular. Richard Marks is no slacker when it comes to innovative tech.

Jarod Smiley
profile image
Yeah, I think if it's not impressive, then Sony won't release it. I mean, why try to ride the momentum of VR (which isn't mainstream hype) when PS4 is doing plenty with just early adopters and is quickly becoming the favorite console for 3rd party games.

Very interested to see what they are doing, preferably what Media Molecule is up to with the Move controller. Also, I would be fine with PS4 being the "Wiisports" of VR games. Something that focuses on fun/interactivity, but it also simple and broadly approachable. The more intense and interactive VR titles can stay on PC/Steam where the tech is constantly maturing.


none
 
Comment: