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Transatlantic indie studio Shark Punch founded by Disney vets
Transatlantic indie studio Shark Punch founded by Disney vets
March 10, 2014 | By Alex Wawro

March 10, 2014 | By Alex Wawro
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More: Console/PC, Indie, Business/Marketing



Newsbrief: Three former Disney developers living in Helsinki and San Francisco have founded Shark Punch, a self-funded indie studio dedicated to making games that "combine the deep gameplay of classic '90s game[s]" with contemporary user-friendly design.

The studio was founded by Aarne Hunziker, Jiri Kupiainen and Leo Lannenmaki, who established a rapport working together at Disney Interactive and before that Helsinki-based Rocket Pack, which was acquired by Disney in 2011.

The trio left Disney Interactive for different reasons in 2013 and decided to found Shark Punch together in 2014. They are now working on The Masterplan, a tactical heist game set in the '70s, using tools that are heavily dependent on Haxe and OpenFL. The game will be playable at GDC 2014 next week in the GDC Play area, and is expected to release on PC later this year.


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Comments


Ryan Christensen
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Interested to see how their haxe/openfl game turns out. OpenFL and Haxe are excellent alternatives to Flash that open up so many more platforms and common systems across. https://github.com/openfl

Jiri Kupiainen
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TBH, there's so little actual OpenFL stuff left that we'll probably make the jump to just using Lime (https://github.com/openfl/lime) soon.

But Haxe has been treating us well this far, though I expect there to be more and more inlined C code as we start pushing its boundaries..

Ryan Christensen
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Lime looks to be awesome indeed. Haxe is a great base and native exporting to all platforms is awesome. I use Unity mainly but backup platforms are cocos2d-x, MonoGame and custom, but Lime looks to be useful immediately.

Tamer Eskander
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Can't wait to play the game @ GDC! ;)


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