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 Dear Esther  lead designer Robert Briscoe joins Valve
Dear Esther lead designer Robert Briscoe joins Valve
March 13, 2014 | By Mike Rose

March 13, 2014 | By Mike Rose
More: Console/PC, Business/Marketing

Newsbrief: Dear Esther lead designer Robert Briscoe is leaving the indie developer life behind, confirming a move to Valve.

In a blog post, the artist and designer explained that "an increasing feeling of isolation" over the last couple of years pushed him away from the indie lifestyle, and starting from March 20, he will be working for Valve in Seattle.

This will be Briscoe's return to AAA development -- he was previously a level artist at DICE. He noted that the Unity port of Dear Esther is mostly done, with only a few boxes to tick. More in Briscoe's blog post.

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Dominik Gotojuch
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Great and bad at the same time. This is exactly why indie developers should feel motivated to form collaborative relationships with other indies. Not only would it limit problems like that, but it could also result in really interesting projects. On the other hand, if every successful, yet lonely, indie would end up at Valve, then I predict a sudden growth of lonely (and hopefully successful) indie population ;)

Bruno Xavier
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Couldn’t be a better new home I guess. Good luck.