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 Luftrausers  recoups development costs three days after launch
Luftrausers recoups development costs three days after launch
March 24, 2014 | By Alex Wawro

Newsbrief: Vlambeer's latest game Luftrausers has become profitable roughly three days after it launched across PlayStation Network and Steam, according to a thank-you message published on the studio's official Twitter account.

The studio claims to have spent over two years developing Luftrausers, a spiritual successor to a game -- Luftrauser -- that the two-man studio built during a 48-hour game jam in 2011.

In a recent interview with Gamasutra, Vlambeer co-founder Rami Ismail described Luftrausers as a sort of "summum" or pinnacle of Vlambeer's founding mission -- to create contemporary versions of "games that should've been made in the '80s" but weren't.

The full interview, which has more details about the design of Luftrausers and the challenges Vlambeer faced in making it feel fun, is worth reading in full.

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Jarod Smiley
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Release it on PS4 please!

Katy Smith
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Wow, grats! Premium is tough these days. I'm glad it can still be done :)

Ian Morrison
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Wow, congrats Vlambeer! Recouping your dev costs after a 2+ year dev cycle is no small feat, let alone this quickly! I can only hope that we see a fraction of that success when we release in the next little while.

Luftrausers is fantastic and well deserving of that success. It's the pitch perfect evolution of the original game and it's polished to a mirror shine. I was surprised at first to hear it had a 2+ year development cycle, as I'd plowed through most of the unlocks and objectives in an hour and a half, but the sheer attention to detail shows through and I know for a fact I haven't seen everything it has to offer yet. I STILL haven't downed a blimp (NEXT TIME, GADGET. NEXT TIME!), and the game is so perfectly tuned that I could see this completely sabotaging my own productivity for the next few months. It's brilliant.

Very nicely done, guys. :)

James Yee
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Congrats Vlambeer! Also DAMN YOU Vlambeer! You've caused me to hurt my fingers and be pleased by getting small 5 second animation sequences. Curse you and your tight game design! :D

Scott Lavigne
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Really glad the game has worked out! I'm enjoying it very much.

Maxime Dussault
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Each Vlambeer game is a masterclass in game design. Can't wait to put my hands on this.

Matthew Calderaz
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Congratulations to the team!

The game is fantastic. If you're a fan of side-scrolling shooters, this is the best one I've seen this year aside from Resogun.

I saw the ad on steam last night, had seen the hype, and decided it was worth $10.00 to give it a try. An 88MB download kept me grossly engaged until far far too late last evening. In fact, I have a few minutes before work...