Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 27, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Luftrausers  recoups development costs three days after launch
Luftrausers recoups development costs three days after launch
March 24, 2014 | By Alex Wawro




Newsbrief: Vlambeer's latest game Luftrausers has become profitable roughly three days after it launched across PlayStation Network and Steam, according to a thank-you message published on the studio's official Twitter account.

The studio claims to have spent over two years developing Luftrausers, a spiritual successor to a game -- Luftrauser -- that the two-man studio built during a 48-hour game jam in 2011.

In a recent interview with Gamasutra, Vlambeer co-founder Rami Ismail described Luftrausers as a sort of "summum" or pinnacle of Vlambeer's founding mission -- to create contemporary versions of "games that should've been made in the '80s" but weren't.

The full interview, which has more details about the design of Luftrausers and the challenges Vlambeer faced in making it feel fun, is worth reading in full.






Related Jobs

Telltale Games
Telltale Games — San Rafael, California, United States
[03.27.17]

Associate Cinematic Artist
Tilting Point
Tilting Point — New York, New York, United States
[03.27.17]

Marketing Artist
Backflip Studios
Backflip Studios — Boulder, Colorado, United States
[03.27.17]

3D Character Artist
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[03.27.17]

Multiplayer Level Designer









Loading Comments

loader image