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Suda51 remains committed to breaking stuff
Suda51 remains committed to breaking stuff
March 25, 2014 | By Alex Wawro

March 25, 2014 | By Alex Wawro
More: Console/PC, Design

"I personally would like to thoroughly demolish the existing Grasshopper traits, one by one. And by demolishing them, Id like to propose new ideas, and create new ways to play."
- Goichi "Suda51" Suda speaks to 4Gamer about the future of his studio in an interview translated by Siliconera.

The head of Grasshopper Manufacture has led his studio through some meaningful changes in the past year or two, and he's taking pains to remind the industry that he still wants to make games that challenge player's assumptions.

Grasshopper was acquired by Japanese publisher GungHo Online early last year, though Suda later told Gamasutra that Grasshopper had been looking to make a deal with GungHo since 2011.

At the time, Suda claimed that his new role within GungHo Online afforded him the freedom to focus on being creative, and his comments to 4Gamer would seem to bear that out. According to Siliconera's translation, Suda is looking for new ways of approaching traditional game systems -- like, say, analog sticks -- to create something distinctive.

"Should analog sticks be [strictly] used as a means of movement? I believe there can be other applications, and Id like to go back and design them for something else," Suda reportedly told a 4Gamer reporter. "I truly believe its that kind of new undertaking that many players have been waiting for."

Excerpts from the full interview have been translated into English by Siliconera, while the full (Japanese) interview is available on 4Gamer.

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Christian Nutt
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Please get your groove back

Michael Pianta
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Yeah, starting with No More Heroes 2 everything has been a bit disappointing to me.

Rafa Del Riego
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Yeah, I missed the humor from the first installment. NMH2 was not bad, but the original was far better at making me laugh, even if it was full of bugs or things that could be clearly improved. Anyway, I'm waiting for more of Suda51's work.

Eric Geer
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I like Suda51's games, not because they are great, hell sometimes they are plain bad, but there is always something interesting layered in there that no other game is doing.

George Menhal III
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I thought Suda had clearly broken away from the pack and offered a wonderful vision of what games could be in the future with Killer7. At the time of that game's release, I was probably his biggest fan in the world.

Since then I have liked his games incrementally less and less. Sloppy, broken, buggy, repetitive hack-n-slash gameplay and a complete loss of tone has just become too much for me. Killer Is Dead played like a parody of a parody--just, redundant.

If these are the traits he intends to demolish and rebuild, I can only offer support. A few more of these mediocre, broken experiences, though, and I'm chalking him up to being burned out and overrated. In his current form, Suda is regressing.