Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 25, 2014
arrowPress Releases
October 25, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Developers react: Facebook buys Oculus VR
Developers react: Facebook buys Oculus VR
March 25, 2014 | By Alex Wawro




Facebook announced today that it has entered into an agreement to acquire Oculus VR, creator of the Rift VR headset, for $2 billion -- $400 million in cash and 23.1 million shares of Facebook common stock, plus an additional $300 million in cash and stock based on "the achievement of certain milestones."

The news spread like wildfire across social networks and sparked a torrent of responses, including one from The Social Network man himself.

"The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform," stated Facebook founder Mark Zuckerberg in a Facebook post announcing the deal. "We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this."

"But this is just the start. After games, we're going to make Oculus a platform for many other experiences."

To say there was "a lot of interest" from game developers in the potential for the Oculus Rift prior to today's news is an understatement. We're less than a week out from GDC 2014, where Oculus announced the second-generation Rift development kit and kept a spacious demo area packed with attendees throughout the show.

But how many developers are still interested in the platform, now that it will be under the aegis of Facebook? We've taken the liberty of collecting some choice responses published by developers and developer parody accounts in response to today's news -- reactions range from thoughts on how this might empower Oculus VR to scale its developer outreach program, to more tongue-in-cheek concerns about what this means for high-profile Oculus personnel like John Carmack and some flat-out vitriol.



Related Jobs

Digital Extremes
Digital Extremes — London, Ontario, Canada
[10.25.14]

Sound Designer
Disruptor Beam, Inc.
Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[10.25.14]

Lead 3D Artist
Red 5 Studios
Red 5 Studios — Orange County, California, United States
[10.24.14]

Graphics Programmer
Red 5 Studios
Red 5 Studios — Orange County, California, United States
[10.24.14]

Gameplay Programmer










Comments


Bruno Xavier
profile image
"But this is just the start. After games, we're going to make Oculus a platform for many other experiences."
(By that I mean we are eager to project facebook ads inside your heads as soon as possible. Cheers!) - Mark.

Alex Covic
profile image
... I call him "Zuckerborg" for serveral years now.

Kaze Kai
profile image
"We are faceborg. You will all be assimilated. Your biological and technological uniqueness will be added to our own. Resistance is futile."

You ninja'd me before I could say that. :V

Alex Covic
profile image
I am wondering what people at Sony are thinking right now? https://twitter.com/brainbrush/status/448618725713797120

Kaze Kai
profile image
inb4 they make a deal with google

Luis Guimaraes
profile image
So, the NSA figured using FB as a proxy for gathering user data from OVR would work better than approaching OVR themselves.

Now Luckey, Carmack and co. can't say "no" to NSA when they demand user data from all OR users anymore, they're not the ones to decide on that, Zuckerberg is, and we already know the answer.

In turn, deals with army training simulations are inflated and laws that go against practices that benefit FB are held back. Typical politics, and was just caught in the crossfire again.

Marvin Papin
profile image
Since Carmack stay in da place, we do not have to worry too much about.

He has nothing to lose and can do approximately whatever he wants. If he goes indie : join NASA, create a new space craft and found a new society on moon, mars or as far as you can to escape facebook. (_)

Dane MacMahon
profile image
Facebook seems ready to let them do the whole PC gaming niche thing first, which is good news for developers. Their goals for world domination... I mean mainstream application... seem like long term, distant dream stuff.

I think my summary is short term: fine, long term: Facebook made a bet, probably a bad one, but who knows.

Michael Mullins
profile image
My thinking is in line with yours. The strange apparent mismatch of companies was a shock today and it's easy to run to breathless conclusions quickly. What will actually happen remains to be seen. Personally I work in aerospace and robotics. I'm similarly interested and confused by the purchase of two good companies by G and FB: Boston Dynamics and Titan Aerospace.

Dane MacMahon
profile image
It did seem like a mismatch. I think Zuckerberg explained it rather well though, he sees a distant future where you'll sit beside a friend at the game through your VR headset.

Not sure people will really do that. I don't see people wearing headgear for entertainment, but stranger things have happened.

Jeff Leigh
profile image
I just lost all interest in supporting Oculus VR in my game and my game engine. I was right on the edge of buying the new dev kit, but now: absolutely not. Oculus Rift is dead.

I'm sure the marketing people will say otherwise, but reality is this: Serious developer discussion about that 2ms delay that breaks mental immersion just got thrown out the window to discuss how best to serve immersion breaking advertisements.

Michael Thornberg
profile image
All that remains for the gaming world to totally suck, is that Facebook buys Valve as well. That would put incredible concerns about the gaming community as a whole. Right now, Valves VR project is the only hope there is. Goodbye Oculus, I planned to buy one but now... not really. I have an incredible strong dislike for anything Facebook.

Steve Cawood
profile image
VR Adverts. eugh

Rob B
profile image
Reading Notchs full response pretty much sums up my thoughts on this.

It makes perfect sense for Oculus VR to sell, but Facebook is a huge unknown in this. They have no roots here, and we have no real idea what direction or how 'involved' in changes they will get. There is nothing inherently broken about all this, but facebook now standing over it is... a bit creepy.

Marvin Papin
profile image
Something arose :
If facebook would like to enter the oculus rift, how will they do that.

my question is, Is that mean Oculus Rift will become a plateform like a console with a deep facebook integration ? That's probably the easiest way to implement it, and the most souple.

Hope it'll stay a device.

David Klingler
profile image
Haha the frog fractions 2 stretch goal is great

David Paris
profile image
I mostly think no one ever forgave Facebook for allowing the monstrosity that is Zynga to forever soil that market, and as such, we all look at the acquisition of Oculus VR as another opportunity for them to lethally mismanage bright new potential.

Eric Geer
profile image
As much as people may be upset about this, and may feel betrayed by the move. In the same boots, many probably would have made the same move. It's not often that you are offered $2 Billion for more opportunities. Its definitely a turn off to the gaming community, but what about every other community out there.

ian walker
profile image
What a locus of rogues this is... it feels like it could be... orchestrated... by the ruling elites via their minions the CIA and the NSA (and more local 'security' forces acting as tragistooges) as a riposte to say; Sony and other 'furriners'. They all boosted their ideas from the internet and FROM THE SAME DUDE... Is no-one curious about one of the strangest stories ever told (and indeed is still unfolding) The trouble is that all of them got it wrong - they misinterpreted what they were given... As they were expected to - the arrogantly entitled are greedy and easily misled. Hence the problems extant, and more troubling, (for them but they don't know it yet), still to come. :) And Carmack has some history of this too... Some of the starry eyed idealists here might want to ponder exactly how these guys come up with what they come up with when they do come up Wiith it (oops ;) Twitter was originally designed (by the SAME DUDE btw) to identify such 'inceptive forces'. Trillions of dollars worth of such, and this from often misinterpreted and poorly implemented 'boosted' IP - imagine what might have been! If only they had asked and engaged in 'proper' business transactions. If only If only If only If only If only If only ... :(

ian walker
profile image
part ii) so to produce real 3d stereoscopic content on the fly - what DO you do? What tools do you use? Do you trick your titan into thinking it is a quadro (or whatever the exey high end cards are now called - extortos?) or do you use the nasty google earth 3d trick? What you are seeing is the continued subversion of the ability of the 99% to produce true stereoscopic 3d on the fly... Why? so toy companies can sell tulpas' to us that can cavort in front of the telly in frisky fictitiousness? And we can't do so, cause we aint the right kinda people? And so I can only study a parallaxedly popped spring in full 3d Hookes'y goodness if I pay the right sorta tax to the right sorta people... for my 3d textbook from a virtual ivy league skool written by an ivy league chairpolisher and published by the edumafiaa? Is this why wolfram is in Unity?

Matt Cratty
profile image
All together now..

A facebook account will be required for the use of this device.


none
 
Comment: