Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 31, 2014
arrowPress Releases
October 31, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Microsoft upgrading Xbox Live to punish or reward player conduct
Microsoft upgrading Xbox Live to punish or reward player conduct
March 26, 2014 | By Alex Wawro

Microsoft published a blog post today that clarifies how it plans to update Xbox Live's Reputation system to better reward/punish players for their behavior.

In brief, an Xbox Live player's reputation level -- which is calculated algorithmically based on a number of factors and is currently denoted as either "Good" (green), "Needs Work" (yellow) or "Avoid Me" (red) -- will begin to generate feedback from the Xbox Live system itself.

Starting this month, players who have let their rep slip to "Needs Work" will begin receiving warnings from Xbox Live that their reputation is dropping, as well as reminders about how to improve it -- seemingly, by playing games on the Xbox Live service for a while without garnering negative feedback from other users.

If a player's reputation slips down to "Avoid Me" they will begin to experience penalties -- Microsoft has not committed to anything yet, but suggests that in the future said players might be barred from broadcasting on Xbox One via Twitch or have their matchmaking privileges limited to other players with commensurate reputations.

Conversely, Microsoft is working on ways to reward "Good" players for maintaining their reputation, though the company has not offered more details on what forms those rewards might take.

The viability of this system remains to be seen, but it's nice to see Microsoft making a show of its efforts to cut down on the sort of endemic Internet toxicity that developers like Adam Orth and Riot Games are currently wrestling with.

Related Jobs

Activision Publishing
Activision Publishing — Santa Monica, California, United States

Tools Programmer-Central Team
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States

VFX Artist-Vicarious Visions
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand

Level Designer
Amazon — Seattle, Washington, United States

Sr. Software Development Engineer - Game Publishing


Eric Barbour
profile image
I can understand what they're trying to do with this system and I can see how it has merit, but its bound to cause problems. I play fighting games extremely hardcore and I receive hatemail and negative feedback on an extremely regular basis. I do not mic troll, send hatemail or insulting messages, or ragequit. My one crime is that I'm significantly better than a lot of the people who play the game....and a lot of casual players can't take it.
I don't even play a zoning character, and I imagine those that do have it much much worse simply because they have the audacity to play their character the way it was designed to be played and shoot fireballs all day.

Mike Kasprzak
profile image
This is the one thing I love about LOL. Everyone should do it.

Carter Gabriel
profile image
What a great idea. No one will abuse this. It will be so fair.