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 Titanfall  purgatory: Respawn removes cheaters from player population
Titanfall purgatory: Respawn removes cheaters from player population
March 26, 2014 | By Christian Nutt

March 26, 2014 | By Christian Nutt
More: Console/PC, Design

Developers tend to dislike cheaters -- they demolish carefully-tuned work and create havoc in your community. Cheaters are often banned from online games, but that is just one solution. Today, Respawn Entertainment announced that it's taking the unusual step of pushing all cheaters into a kind of Titanfall purgatory.

The company has been collecting data using the FairFight middleware -- and as of last Friday, it's been effecting bans.

In a news post on the game's official site, the following answer is provided to the question "what happens if I get banned?"

"Great news: you get to keep playing Titanfall! Less-great news: you only get to play with other cheaters. You can play with other banned players in something that will resemble the Wimbledon of aimbot contests. Hopefully the aimbot cheat you paid for really is the best, or these all-cheater matches could be frustrating for you. Good luck."

The developer promises that it will address any unfair bans -- as well as not banning players who play with banned friends, to avoid guilt by association. Gamasutra has reached out to Respawn to find out more about this strategy.

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Marvin Papin
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But, Max Payne and GTA V did it before. What's so special with them ?

Gerry Abella
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@Marvin, I haven't heard about this tactic at all. Did the previous people to do this get publicity for it?

I'm all for it. I think it's one if the best solutions to a cheater problem.

Marvin Papin
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@ Gerry Abella

In Gta they did not need to communicate since nearly everybody played it. People got a DUNCE hat and with the poor experience system which ask you to play hundredsss of hours to reach lvl100 (rectified some days after launch for something less but sill awfull, but this is subjective)

But for Max Payne that was a bit more highlighted.
Not, since the Game did not really hits, and MP was not appreciated for most in an era where good games where rare and people play less. It was not really usefull to notice it, but it was more highlighted than GTA

Over that, I do not understand why people needs to cheat. With a 20h to unlock everything. Maybe for prestiges ? useless, but that shows all the vice in experience system. At least with 20h you can finnaly play equally with others and do not need to do like CoD with a 6-10h to get "cold blood" and do not be busted by all killstreaks. That worked with CoD but was an EEEEEEEEEpic fail fo GTA which lost their fanbase in MP for CallOfPlayers. Personnaly I bet on lower start for next GTA mainly if they do not communicate about MP/experience, but that's off topic.

Far is the time were you invited friends at home, take the pad and play equally.

Doug Poston
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"Hell is other people [cheaters]." - Jean-Paul Sartre