Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 22, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Runic founders Baldree and Schaefer leaving to go indie
Runic founders Baldree and Schaefer leaving to go indie
March 27, 2014 | By Mike Rose

March 27, 2014 | By Mike Rose
Comments
    2 comments
More: Console/PC, Business/Marketing



Travis Baldree and Erich Schaefer (pictured), founders of Torchlight developer Runic Games, are leaving the company to start over again as a smaller team.

Posting on the Runic forums, Baldree noted that their split from Runic is amicable, and that the pair are now looking to go back to smaller-scale development.

"Working within the boundaries of limited means and resources is the best fun I've ever had," he notes, "and that sort of work satisfies me in a fundamental way - I can't wait to be working that way again."

The duo will leave Runic on April 2, although they didn't yet reveal what they plan to work on after Runic, or what their new studio will be called.

Baldree thanked the team at Runic and parent company Perfect World. Baldress and Schaefer founded Runic back in 2008 alongside Max Schaefer and Peter Hu, and released the highly-lauded Torchlight in 2009.


Related Jobs

Avalanche Software
Avalanche Software — Salt Lake City, Utah, United States
[08.22.17]

Art Producer, Outsourcing
Gameloft Barcelona
Gameloft Barcelona — Barcelona, Spain
[08.22.17]

Senior Producer
Giant Enemy Crab
Giant Enemy Crab — Seattle, Washington, United States
[08.22.17]

Multiplayer Cloud Services Administrator / Engineer
Giant Enemy Crab
Giant Enemy Crab — Seattle, Washington, United States
[08.22.17]

Technical Producer









Loading Comments

loader image