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You can now bring your Unity games to PS Mobile for free
You can now bring your Unity games to PS Mobile for free
April 8, 2014 | By Mike Rose

April 8, 2014 | By Mike Rose
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    9 comments
More: Console/PC, Business/Marketing



While Unity support was added for the PS Vita earlier this year, the company announced today that free support for the engine has now also been added for PlayStation Mobile, with the full release due soon.

Any Unity developer can now simply register for free with Sony Computer Entertainment, then deploy their PS Mobile games for the PS Vita.

The company was keen to stress that this is a preview build right now, and as such, you can't publish to the PlayStation Store just yet. The official launch is due to happen sometime this summer.

And Sony took this opportunity to note that more countries will soon be granted PS Mobile support. Austria, India, Poland and Switzerland will get PS Mobile on June 25, while developers in Australia, Brazil, Columbia, India, Indonesia, Malaysia, Peru, Poland, Russia, Singapore, Switzerland, and Thailand will all be able to create games for PS Mobile from May 29.

Sony mentions that "Unity for PS Mobile" allows easy porting of iPhone, iPad, and Android games for Vita -- clearly the company is hoping that mobile devs will jump onboard with the free tools.

More information on how to sign up can be found on the PlayStation website.


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Comments


Juan Belon Perez
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Cool!, I have just tested this right now, much easier than the PSM SDK alone.
But, I think it is a bit buggy with shaders for the moment ,...first impressions :)

Rey Samonte
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YES! I've been waiting for this for quite a while! Thanks Sony! This should be fun. :)

Chance Ivey
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I've been working with Unity+PSM for a little while. It's pretty nice. Expect the same "One-Touch" deployment to device once you get the PS DevAssistant set up appropriately. Scene and object instantiation is still a little slow, but it's gotten a bit better over the last few months, and I expect it to continually improve. Some 3rd party plugins that are focused on mobile (such as FingerGestures) don't translate well (or are broken entirely), since the touch libraries are different for the vita. Still, though, pretty easy porting. NGUI, iTween, EZGUI all work great.

Rey Samonte
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Thanks for the heads up about some of the plugins. I actually use FingerGestures myself so it's good to know what to expect.

Karl Schmidt
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This will be very interesting to watch - the current PSM SDK has major CPU performance problems on Vita (yet not on smartphones, which is odd), so I am curious how well Unity can perform (or if they did something special to bypass normal PSM restrictions).

Jarod Smiley
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Will PSM finally be at least as good a minis?

Man, I thought I'd easily see some hit tower defense games and touch RPG's for Vita already...

Good to see Sony not giving up on PSM and Vita though, it really is becoming the portable Indy machine! If the next Minecraft is born on it, Sony will be even more Indy crazy which is always good for the industry.

Speaking of Minecraft, where's the vita version Sony? Bundle that ASAP!!

Ujn Hunter
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Nice. I was successfully able to import one of my old Unity 3.x projects into this PSM 4.x version and it seems to work alright, time to setup my PSP Vita for testing.

Rey Samonte
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The tool is pretty neat once you get over the hump with setting up your tools. I came across some issues trying to get Unity to see the tools, it also required me to download a new developer assistant on the VITA. I had some issues downloading that because my PSN that was tied to my VITA wouldn't allow me to download it despite being able to download the normal developer assistant for PSM. After that, the dev assistant had some issues seeing my VITA connected through the USB. But once those issues were settled, the process is pretty easy.

Performance wise, it ran pretty well. Load times are okay and the FingerGestures plugin worked...sorta. All in all, satisfied with how it works and look forward to playing around with it and possibly targeting the VITA for one of the projects I'm working on.

Tony Yotes
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$100 fees may not seem like much to people with income, but for college indies like me this is basically a new market to tap into for a little extra effort. It makes a big difference and since I'm using Unity there's no good reason not to make my games PSM compatible.


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