"Tencent is the largest video game company in the world...this is what the new publishing business in the 21st century looks like, and nobody in the West is paying attention."
- Mitch Lasky, Benchmark general partner, speaking at GDC 2014.
The business of game publishing is rapidly evolving, so it's worth watching venture capitalist and game industry veteran Mitch Lasky's GDC 2014 talk about the pros and cons of the competing next-generation publishing models: super-developers like Wargaming, social/chat networks like Facebook or Line, aggregators like Tencent, and more.
Lasky suggests that recent changes in the game industry have not eliminated the economic benefit of scale, that publishers can still offer something of value to developers, investors and everyone who purchases games.
We've taken the liberty of embedding the free video of "Is Publishing Dead?" above, but you can also watch it here
on the GDC Vault.
About the GDC Vault
In addition to this presentation, the GDC Vault
offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events
, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page
. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page
. Finally, current subscribers with access issues can contact GDC Vault technical support
Gamasutra and GDC are sibling organizations under parent UBM Tech