"The limitations were severe, and that was its greatest advantage...Every pixel had to fight for its right be on screen, and as a result games were more likely to maximized their potential."
- WayForward developer Matt Bozon speaks to USGamer about the trials and triumphs of developing for Nintendo's original Game Boy.
Nintendo released the original Game Boy in Japan on April 21, 1989, which means that over the past few days a ton of 25-year retrospectives and tributes to the little brick have sprung up across the internet.
Chief among them is Jeremy Parish's thoughtful Game Boy retrospective
published by USGamer last Friday. The feature takes pains to contextualize the Game Boy's value in the market during its heyday, offering insight into why the console may have been so enduring and explaining a bit about how Gunpei Yokoi
went about creating the iconic handheld in accordance with his "Lateral Thinking with Withered Technology" philosophy
The retrospective covers everything from the original black Japanese Game Boy and its later U.S. release (accompanied by this excellent commercial
, embedded above) to the 20th Anniversary Edition Game Boy Micro
, as well as some of the weirder bits of hardware like the Game Boy Printer and the Super Game Boy. It also includes commentary from WayForward Technologies' Matt Bozon, EA's Craig Harris, and many more.
The feature is worth reading -- in full -- over on the USGamer website