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GDC Next 2014 debuts call for talks, reveals themes
GDC Next 2014 debuts call for talks, reveals themes
April 30, 2014 | By Staff




UBM Tech is announcing a call to present lectures, roundtables and panels at the 2nd annual Game Developers Conference Next as well as the featured App Developers Conference.

GDC Next and ADC, which aim to highlight practical ways for developers to increase the creative and financial success of their projects, are taking place simultaneously on November 3rd-4th, 2014 at the Los Angeles Convention Center. Submissions for presentations will be accepted from now through Friday, May 30th.

The conference organizers and advisory board are programming the second annual GDC Next to answer a simple question: Once you've made your game, what comes next?

Today's market is constantly inundated with new games, resulting in peak saturation. GDC Next seeks to provide attendees with knowledge about how to increase discoverability, gain exposure, broaden your audience, differentiate your work, and successfully create your game as a true experience. The advisory board will seek out talks that offer a practical path to success in these areas, and share ways to increase your fiscal and creative success at the same time.

To that end, organizers are looking to bring the creators of tomorrow’s (and today's!) biggest and most innovative video games and game platforms together in one location to share knowledge about how to make a game that stands out in the market. Those who submit talks are being asked to present fun, informative presentations on best practices across five newly-revised tracks: Design, Community, Business & Marketing, Discoverability, and Production.

GDC Next organizers and its esteemed advisory board, separate and unique from the ADC advisory board, will be accepting submissions now through May 30th.

GDC Next will also feature the second annual App Developers Conference, a fresh endeavor from the creators of GDC focusing on the best practices for development, UI, marketing and business of apps beyond games. Whether their apps embrace iOS, Android or other platforms, organizers are striving to bring together the very best app creators for this event so they can share their best practices with you.

Some of the major app vertical markets covered at this year's ADC will be Entertainment, Enterprise, Health/Wellness, Brand Marketing and Lifestyle apps. Organizers are looking to greenlight high-quality talks on design, programming, and business/marketing from practitioners in these areas, and folks looking to submit ADC talk proposals can do so via the GDC Next submission system.

With a developer-focused Expo Floor area as well as numerous day and evening networking events, GDC Next 2014 and ADC will offer business and networking opportunities to all attendees. For additional details about GDC Next and ADC, visit the event homepage.

Gamasutra, GDC and ADC are sibling organizations under parent UBM Tech.


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Comments


Kelley Hecker
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I'm a bit disappointed with the theme. It's geared more towards marketing and business than actual development (since the theme itself already assumes you've finished your game). Not to say that those areas aren't important, but I wish the different disciplines were more equally represented. I know it's GDC "Next," but I was hoping for more emphasis on actually making games. The majority of the tracks aren't related to development.

Yama Habib
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Yes, it'd seem like GDC is becoming more of a Game Producer's Conference than anything else, but I think the theme is appropriate considering that there's been much more talk about games having lack of support post-launch now than there ever was. As of late, there's been a lot of public outcry regarding things like Battlefield 4 delaying or neglecting bugfixes, HiRez Studios neglecting support of Tribes:Ascend in favor of their newer game SMITE, Early Access games making slow or halted progress after going on sale, and just generally, there's been a lot of concern about online multiplayer games lacking enough of an online community to keep them going.

I'm hopeful that we'll see at least a few presentations by developers who've managed to keep their games' communities thriving for extended periods of time, or who've managed to adopt the Early Access model and not fall into the trap of developmental stagnation.


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