Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2014
arrowPress Releases
October 22, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Unity details what to expect from its WebGL publishing support
Unity details what to expect from its WebGL publishing support
April 30, 2014 | By Mike Rose

April 30, 2014 | By Mike Rose
Comments
    2 comments
More: Console/PC, Business/Marketing



Having unveiled its WebGL publishing tech at GDC last month, Unity has now talked more about the future of publishing Unity games for the web, providing examples of what it has managed to accomplish up to this point.

In a new Unity blog post, programmer Jonas Echterhoff details the technical details of how Unity games are being run through a web browser via WebGL, the emscripten compiler and asm.js JavaScript.

Echterhoff says that when WebGL first launches with Unity 5.0, it'll be in an early-access form and certain features will not be supported, such as script debugging, threads, and any .NET features requiring dynamic code generation.

And he notes that, while WebGL is a big focus for Unity on the web right now, the current Unity Web Player is still the company's most feature-complete solution for the web right now, and as such, the company will continue to support the platform into Unity 5.x.

You can try out a couple of demos right now via the Unity blog post. Dead Trigger 2 from Madfinger Games, for example, is available to play through your browser using this new tech.

For an in-depth look into how Unity 5's WebGL publishing tech will play out, make sure you read our interview with the engineers behind the tech.


Related Jobs

Bohemia Interactive Simulations
Bohemia Interactive Simulations — ORLANDO, Florida, United States
[10.22.14]

Game Designer
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[10.22.14]

Senior Game Designer - Infinity Ward
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[10.22.14]

Gameplay Animation Engineer - Infinity Ward
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[10.22.14]

Producer - Infinity Ward










Comments


Ryan Christensen
profile image
Jonas is killing it. Hopefully solid and released by end of the year before the Chrome plugin/npapi removal making Unity web player moot on Chrome. I hope Unity is hooking up their WebGL team.

Curtiss Murphy
profile image
And it's another $1500 for WebGL. Boo.


none
 
Comment: