Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
December 22, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Bethesda explains the  Elder Scrolls Online  console delay
Bethesda explains the Elder Scrolls Online console delay
May 8, 2014 | By Mike Rose




Bethesda has delayed the PlayStation 4 and Xbox One releases of The Elder Scrolls Online for an additional six months, citing network integration difficulties.

The MMO was released last month for PC and Mac, and the plan was to release next-gen console versions in June. However, Bethesda now says that it has hit "a series of unique problems specific to those platforms."

"Integrating our systems with each console manufacturer’s networks - which are both different from the PC/Mac system as well as different from each other - has been a challenging process," reads the statement. "It has become clear that our planned June release of the console versions isn’t going to be possible."

The game is now planned for launch on consoles sometime around December. In a bid to soften the blow, Bethesda says that anyone who purchases the PC and Mac version of the game before the end of June will receive the console version at a discounted price of $20 when it releases, plus a month of play for free.


Related Jobs

GREE International
GREE International — San Francisco, California, United States
[12.22.14]

Director/Sr. Director of Engineering - RPG
Bungie LLC
Bungie LLC — Bellevue, Washington, United States
[12.22.14]

Systems Design Development Lead
Bungie LLC
Bungie LLC — Bellevue, Washington, United States
[12.22.14]

Engine Programmer (Experienced)
Bungie LLC
Bungie LLC — Bellevue, Washington, United States
[12.22.14]

Tools Engineer (Lead)









Loading Comments

loader image