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Bethesda explains the  Elder Scrolls Online  console delay
Bethesda explains the Elder Scrolls Online console delay
May 8, 2014 | By Mike Rose

Bethesda has delayed the PlayStation 4 and Xbox One releases of The Elder Scrolls Online for an additional six months, citing network integration difficulties.

The MMO was released last month for PC and Mac, and the plan was to release next-gen console versions in June. However, Bethesda now says that it has hit "a series of unique problems specific to those platforms."

"Integrating our systems with each console manufacturer’s networks - which are both different from the PC/Mac system as well as different from each other - has been a challenging process," reads the statement. "It has become clear that our planned June release of the console versions isn’t going to be possible."

The game is now planned for launch on consoles sometime around December. In a bid to soften the blow, Bethesda says that anyone who purchases the PC and Mac version of the game before the end of June will receive the console version at a discounted price of $20 when it releases, plus a month of play for free.

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Justin Kovac
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Another important part of this deal is that it has character migration from PC/Mac to console.

So it really ends up being $5-8 dollars extra, you can play now and keep your characters. Not a bad deal.

Joshua Yu
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The news definitely isn't shocking. ESO being Zenimax's first MMO, porting to console is just not easy. I think Square Enix pushing back their console dates for FFXI and FFXIV release dates prove that. I do like the $20 bucks off with a free month of game time though. Would be nice for those that wish to play on their console with a bigger screen.

The game seems built for a controller anyways, would be pretty damn fluid.

Charles Forbin
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Eh, my philosophy is release it when it's right. I'm too used to dual analog with ES games now, so I can wait.

Marvin Papin
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"a series of unique problems specific to those platforms."

wooow 6 month while they are developing the game for so long and they did not expect those problems... network based... with something that is supposed to be more standard than precedent consoles... SEEERRIIOOUUSLLYY...