Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 25, 2014
arrowPress Releases
November 25, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


SIGGRAPH 2014 preview shows the potential future of graphics tech
May 14, 2014 | By Alex Wawro




Newsbrief: The folks behind the annual SIGGRAPH computer graphics conference have released an interesting preview of some of the papers that will be presented at SIGGRAPH 2014 in Vancouver this August, and many of them include abstracts, videos, sample code and other assets that you can peruse.

Among them are sessions from researchers at Microsoft, Nvidia, and a bevy of high-profile universities on topics like "Unified Particle Physics for Real-Time Applications" and "Facial Performance Enhancement Using Dynamic Shape Space Analysis", topics that have meaningful implications for the future of game development.

Perhaps most importantly, SIGGRAPH has released its annual technical papers teaser trailer for the 2014 conference, which we've taken the liberty of embedding above. For more details on the event, check out the SIGGRAPH 2014 website.


Related Jobs

Obsidian Entertainment
Obsidian Entertainment — Irvine, California, United States
[11.25.14]

Engine Programmer
Obsidian Entertainment
Obsidian Entertainment — Irvine, California, United States
[11.25.14]

Gameplay Programmer
Obsidian Entertainment
Obsidian Entertainment — Irvine, California, United States
[11.25.14]

Server Programmer
Avalanche Studios
Avalanche Studios — New York, New York, United States
[11.25.14]

Vehicle Designer









Loading Comments

loader image