Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 4, 2015
arrowPress Releases
October 4, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

SIGGRAPH 2014 preview shows the potential future of graphics tech
May 14, 2014 | By Alex Wawro

Newsbrief: The folks behind the annual SIGGRAPH computer graphics conference have released an interesting preview of some of the papers that will be presented at SIGGRAPH 2014 in Vancouver this August, and many of them include abstracts, videos, sample code and other assets that you can peruse.

Among them are sessions from researchers at Microsoft, Nvidia, and a bevy of high-profile universities on topics like "Unified Particle Physics for Real-Time Applications" and "Facial Performance Enhancement Using Dynamic Shape Space Analysis", topics that have meaningful implications for the future of game development.

Perhaps most importantly, SIGGRAPH has released its annual technical papers teaser trailer for the 2014 conference, which we've taken the liberty of embedding above. For more details on the event, check out the SIGGRAPH 2014 website.

Related Jobs

Intrepid Studios Inc
Intrepid Studios Inc — San Diego, California, United States

Unreal Programmer
Telltale Games
Telltale Games — San Rafael, California, United States

QA Engineer
Cignition — Palo Alto, California, United States

Gameplay Programmer
Cignition — Palo Alto, California, United States

Server Engineer

Loading Comments

loader image