Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 29, 2016
arrowPress Releases
April 29, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


SIGGRAPH 2014 preview shows the potential future of graphics tech
May 14, 2014 | By Alex Wawro




Newsbrief: The folks behind the annual SIGGRAPH computer graphics conference have released an interesting preview of some of the papers that will be presented at SIGGRAPH 2014 in Vancouver this August, and many of them include abstracts, videos, sample code and other assets that you can peruse.

Among them are sessions from researchers at Microsoft, Nvidia, and a bevy of high-profile universities on topics like "Unified Particle Physics for Real-Time Applications" and "Facial Performance Enhancement Using Dynamic Shape Space Analysis", topics that have meaningful implications for the future of game development.

Perhaps most importantly, SIGGRAPH has released its annual technical papers teaser trailer for the 2014 conference, which we've taken the liberty of embedding above. For more details on the event, check out the SIGGRAPH 2014 website.


Related Jobs

Princpal Recruiting Group
Princpal Recruiting Group — Santa Ana, California, United States
[04.28.16]

Senior Graphics Programmer
Princpal Recruiting Group
Princpal Recruiting Group — Santa Ana, California, United States
[04.28.16]

Senior Network Programmer
Trendy Entertainment
Trendy Entertainment — Gainesville, Florida, United States
[04.28.16]

Programmer, Game Play
Media Molecule
Media Molecule — San Francisco, California, United States
[04.28.16]

Server Developer









Loading Comments

loader image