Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 28, 2014
arrowPress Releases
November 28, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Why Romero, Spector and other AAA legends became educators
June 2, 2014 | By Staff

June 2, 2014 | By Staff
Comments
    11 comments
More: Console/PC, Design, Video, Vault



"With freedom to fail comes tremendous freedom to experiment, and to innovate."
- Brenda Romero highlights the value of teaching and practicing game design in educational institutions, away from the vicissitudes of the industry.

Brenda and John Romero, Richard Lemarchand, and Warren Spector shared their thoughts on the trials and triumphs of moving from game design to education in a panel discussion hosted by USC's Sam Roberts during the Education Summit at GDC 2014.

The central focus of the discussion was on why and how these experienced developers made the jump to teaching, but the group also spoke at length about the challenges of teaching something as unconventional as game design within traditional academia, the new trend of veteran developers becoming professors, and what that might mean for the future of the game industry.

It's a great talk that's worth watching for industry veterans and neophytes alike. We've taken the liberty of embedding the free video of "AAA Academics: Superstar Designers in Academia" above, but you can also watch it here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Tech


Related Jobs

Bigpoint GmbH
Bigpoint GmbH — Hamburg, Germany
[11.28.14]

Lead Game Designer (m/f) - Hamburg - 3344
DeNA
DeNA — San Francisco, California, United States
[11.27.14]

UI Designer
Grover Gaming
Grover Gaming — Greenville, North Carolina, United States
[11.27.14]

3D Generalist / Artist
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[11.27.14]

Technical Designer









Loading Comments

loader image