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Autodesk acquires Bitsquid 3D game engine
Autodesk acquires Bitsquid 3D game engine
June 9, 2014 | By Mike Rose

June 9, 2014 | By Mike Rose
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More: Console/PC, Production, Business/Marketing



Newsbrief: Middleware company Autodesk has acquired Stockholm-based Bitsquid and its upcoming 3D game engine, with plans to bump up its game development offerings.

The Bitsquid engine features Windows, PS4, PS3, Xbox 360, Android and iOS support, alongside multi-core scaling, data-driven rendering, and a lightweight code base.

The engine is heavily focused on providing tools for devs looking to build games for next-gen hardware. A statement from Autodesk suggests that the current engine will be renamed and reworked to fit alongside Autodesk's current portfolio.


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Comments


Simon Deschenes
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This doesn't fare well for bitquid at all.

Bruno Xavier
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Why build anything if you can buy anything, right Autodesk?!

adam anthony
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I think this is good news. Now bitsquid will be coupled with max/maya, i hope

Jennis Kartens
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What does that even mean? At best, you have the conectivity directly, but I doubt that this will be as easy. Took a few versions (and plenty of $$$$) until that worked properly for their formerly acquired (aka their "own") tools.

All in all, this is just another kraken acqusition from Autodesk were in the end the consumer benefit little to nothing from and at worst, it will be killed off a few years from now.

They just killed XSI which has been one of the greatest modeling tools. In the meantime, not so many improvements on the other tools.

Autodesk is becoming the next Adobe (just without flash, so at least not on a daily-annoyment basis)

Chris Melby
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@Jennis,

Autodesk makes Scaleform, which is essentially Flash -- a plug-in that's easily blocked.

Josef Wienerroither
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They did'nt make Scaleform

They bought it and it happens to be still alive...

Chris Melby
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@Josef,

Maya is now owned by Autodesk and not Alias, I don't say that Alias makes Maya 2015, do you? So should I have said Scaleform is made by a subsidiary of AutoDesk -- the company that owns the product, so now days pays to make udpate/create newer versions? O_O

Now put my response in 'context' to what Jennis said about AutoDesk, Adobe, and Flash, where as I was pointing out a bit of irony in his comment.

John Courte
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I would bet the plan here is twofold: One is to take some market share away from Unity in military/simultion/training as well as archvis. Two is to finally roll together a virtual filmmaking suite that addresses everything everyone hates about Motion Builder and provides a next-gen previsualization solution. I doubt anyone at ADSK plans on marketing this as an actual game engine. If they do, that's the misdirection - look at what the other hand is doing.

There might also be no small amount of fear at the new pricing model of Unreal and CryEngine.

Greg Scheel
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The price I pay for UE4 renders Maya unusable, it's just out of budget, so I use Blender instead.

Michael Thornberg
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Blender anyone? I'd bet they will put the engine in Max and Maya for gameproducers to both create the entire level, and possibly even publish it in a similar fashion (with a pricetag to match) And no, it doesn't bode well for the company. There will be a day when they will regret doing this, or at least a large part of them.


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