Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2014
arrowPress Releases
October 24, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Spec Ops: The Line studio goes free-to-play with Dreadnought Exclusive
June 16, 2014 | By Mike Rose

June 16, 2014 | By Mike Rose
Comments
    7 comments
More: Console/PC, Business/Marketing, Exclusive, Video



Spec Ops: The Line studio Yager has been rather busy. While its big announcement at E3 was obviously Dead Island 2, the company's other E3 reveal was arguably as interesting, if not more so.

Dreadnought is a free-to-play, futuristic dogfighting game due for release next year, featuring both online co-operative multiplayer and an episodic single-player campaign.

"Dreadnought is a project that is very close to our hearts and one that we've wanted to do for a very long time," Mark Liebold, producer at Yager, tells me. "We love science fiction, we love big space ships and now we finally can bring our vision of being in command of one of those gigantic vessels to life."

Yager has actually tried its hand at this genre before, previously releasing a futuristic flight sim called Yager for Xbox back in 2003. Liebold notes that Dreadnought is not related to that original game, but rather, is a different vision that the team has been harboring.

"We are big, big science fiction fans," he adds. "Whether its books, movies or TV shows. Getting into the chair of someone like Admiral Adama, Captain Picard or Han Solo means you get to be in direct control of the ship and its crew; this is the dream everybody on the team shares."

Yager says that Dreadnought is all about making the player feel like a large and powerful force to be reckoned with -- but how do you make someone feel powerful when every other person playing the game is in the same position?


"With Spec Ops: The Line we had taken the narrative action game genre to a new level, and with Dreadnought we will do the same concerning the current free-to-play business models."
"It is about feeling powerful in general, not more powerful than other players," Liebold notes. "Being the captain of a spaceship that has a crew of hundreds, if not thousands of people, and weapons that can bring whole planets to compliance just by powering them up gives you a a certain feel of having power."

"In terms of gameplay being more powerful than other players doesn't make any sense," he adds. "We want the experience to be balanced so it is fun for everyone all the time, not matter if you play a certain ship class, if you just got in the captain’s chair or if you are a veteran."

This is Yager's first free-to-play game, and Liebold is keen to stress that it will not be a "pay-to-win" experience.

"Balance, fun and fairness are extremely important to us," the producer explains. "We plan to do something really new and unique with regards to monetization. With Spec Ops: The Line we had taken the narrative action game genre to a new level, and with Dreadnought we will do the same concerning the current free-to-play business models."

"We choose a games-as-a-service-model as this gives us the possibility to truly expand the universe constantly, to build something big and truly magnificent together with the community," he adds. Pay walls and "power progression" will not allow Yager to build a proper community around the game, he reasons, and as such, such things will not exist.

Dreadnought is due to launch next year.


Related Jobs

Activision Publishing
Activision Publishing — Santa Monica, California, United States
[10.24.14]

Tools Programmer-Central Team
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[10.23.14]

Senior/Lead VFX Artist
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand
[10.23.14]

Level Designer
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand
[10.23.14]

Lead Game Designer










Comments


Rob Wright
profile image
I love Spec Ops: The Line, and I was hoping Yager would do another bold, narrative-driven deconstruction of a popular genre, but I'm intrigued by this. Any word on what platform(s) Dreadnaught will be on?

Jennis Kartens
profile image
So far, information is sadly kept rather exclusive. The preview of German magazine PCGames mentions no particular platforms but says their footage comes from the PC.

http://www.youtube.com/watch?v=auk7ftRvusI

Joerg Reisig
profile image
Yes Dreadnought will be a PC title. Glad you like it :)

Simon Ludgate
profile image
This is maybe a little off topic, but that is an awesome teaser trailer. I am totally teased.

James Yee
profile image
Agreed with Simon, I'm teased as well. Signed up for the newsletter and I eagerly await more info. I love me some big spaceships.

Jennis Kartens
profile image
I love the approach of "slow battle" here. Some scenes remind me of the movement of Destroyers and Battlecruisers in Homeworld.

Eric Finlay
profile image
Aww, that trailer doesn't show a lick of game play. Also, I want that UI at the beginning to be real. That would be badass! And so confusing!


none
 
Comment: