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Oculus scoops up Supergiant Games senior programmer
Oculus scoops up Supergiant Games senior programmer
June 16, 2014 | By Christian Nutt




Supergiant Games senior programmer Chris Jurney has left the Bastion and Transistor studio to work at Oculus VR, he revealed in a Tweet. Jurney previously worked at Double Fine, Kaos Studios, and Relic Entertainment.

"I'll be on a small team doing prototypes, which is my favorite type of work. I'm really looking forward to getting my hands dirty in virtual space," Jurney told Polygon.

He's the latest in a string of hires that have followed the company's acquisition by Facebook in March. On the game development side, just last week Naughty Dog co-founder Jason Rubin joined the company as its head of worldwide studios, joining Halo franchise art director Kenneth Scott.

The company also picked up Valve VR R&D alums Atman Binstock, Aaron Nicholls, and Michael Abrash, Google Glass lead engineer Adrian Wong, as well as building a publishing team with former Valve and EA talent.


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Comments


Karl Schmidt
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Looking forward to what he comes up with - it was great working with Chris at Relic years ago!

Matt Hansen
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Jurney is an amazing programmer with great design sensibilities. I am excited to see what he brings to Oculus.


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