"I make more money making movies...[game developers] are people who actually have passion for what they're doing. I'd choose that over money."
- Swedish filmmaker and Brothers director Josef Fares explains why he prefers to make games.
Josef Fares is the award-winning film director who helped make Starbreeze Studios' Brothers: A Tale of Two Sons
, and last week he told GamesBeat
that he was putting his next big movie on hold to work on finding a studio and a publisher to collaborate with on his next game.
The director told GamesBeat that he would continue to work on short animated features, but was halting production on his next feature film -- which he was planning to start shooting this summer -- because, in Fares' words, "I want to look at this [game] and focus on that."
Fares seems to have nothing more than an idea for a game at this point -- though he's intent on working with Starbreeze again ("If I do something, itís gonna be with the core team from Brothers
") on a game that will "explore a feeling."
He's not alone, either -- Papa & Yo
creator Vandar Cabellero explored games' potential to evoke emotions beyond satisfaction, fear and excitement in a recent GDC talk about the future of empathetic games
. During that talk Caballero challenged developers to evoke emotions from their players via interactive gameplay, rather than static cutscenes or canned dialogue choices; Fares seems to agree.
"I enjoy it, but I donít think itís the future of storytelling," said the director, referencing the narrative in Telltale's The Walking Dead
. "I think the interactivity is the future."
You can -- and should -- read the rest of Fares' comments on GamesBeat