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Video: Make your games better with playtesting, the Uncharted way
June 30, 2014 | By Staff




"If the player only has so much attention to go around, we as designers have to stay aware of this so we don't overwhelm them."
-Game industry veteran Richard Lemarchand, then the lead game designer at Naughty Dog, discusses the psychological concept of attention as it relates to game design.

We often use words like "immersive" or "engaging" when discussing some of the most powerful and well-crafted games ever made, but how much do we really know about how those experiences are practically crafted? How can you find the right balance of content to ensure that your players remain really, meaningfully immersed in your work?

Richard Lemarchand, then the lead game designer at Naughty Dog, attempted to dispel some of that confusion by discussing the psychological concept of attention as it relates to games at GDC 2012.

By using practical examples from his involvement in the playtesting of the Uncharted games, Lemarchand explored how we can use metrics data and other methods to measure and understand our players' attention, without breaking the bank with elaborate analytical equipment.

It's a talk with enduring value for all game developers, large and small, so we've gone ahead and embedded the free video of "Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way" above, but you can also watch it here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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Comments


Kenan Alpay
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Amazing talk, thanks for making it available!


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