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Microsoft says it hasn't abandoned retail Xbox One dev kit plans
Microsoft says it hasn't abandoned retail Xbox One dev kit plans
July 9, 2014 | By Alex Wawro

July 9, 2014 | By Alex Wawro
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    7 comments
More: Console/PC, Design, Production, Business/Marketing



Update: Shortly after this story was published, a Microsoft spokesperson gave the following statement to Gamasutra regarding comments made by a company representative suggesting Microsoft has no plans to allow retail Xbox Ones to double as development kits.

"The comments today were inaccurate. We remain committed to ensuring the best possible solutions for developers and hobbyists to create games for Xbox One. We will share more details at a later date."

Original Story: Speaking today at the Develop conference in Brighton, England, Xbox Advanced Technology Group representative Martin Fuller said that -- as far as he was aware -- Microsoft has "no plans" to make retail Xbox One units capable of functioning as development kits.

"In the end, although that was a very admirable goal, it hasn't happened unfortunately," said Fuller, according to a report from Digital Spy. "Can't tell you the specifics of exactly why not."

If true, it's a remarkable about-face for the company, which last year promised that developers would be able to use retail Xbox One hardware as development kits sometime after launch.

"Our vision is that every person can be a creator. That every Xbox One can be used for development," stated former Xbox VP and chief product officer Marc Whitten last summer.

Whitten proceeded to leave Microsoft earlier this year to take a position at Sonos.

Fuller's comments are particularly surprising in light of statements made by ID@Xbox director Chris Charla yesterday about how difficult it is for his team to provide enough Xbox One dev kits to game makers who are interested in publishing through the ID@Xbox program.

"We have said that anyone will be able to use retail Xbox Ones to develop games," said Charla, during a panel at the Develop conference. "We're not there yet, so we need to send custom dev kits."


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Comments


Bob Charone
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Perhaps they want to avoid PS Vita-style indie spam

Karl Schmidt
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Do you mean PlayStation Mobile? AFAIK not just any person can publish Vita titles on PSN.

Bob Charone
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Yes

Quentin Thomas
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When I see the last comment by Chris, I don't see a total abandonment of the plan as much as I see them just having problems curating the kit into a retail console. I hope they don't abandon the plan because it sounds like a good plan to me.

Rey Samonte
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XNA was one of the reasons I enjoyed my 360. It was fun just playing around and seeing what you could make. Hopefully they do release something for the One.

SD Marlow
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Maybe they just need some kind of USB dev key because I suspect the issue is keeping control of root level access, and not wanting to wake-up to a PS3/Linux hacked hardware situation.

Lee Comstock
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It's probably some technical DRM crap. They want developers to be able to test their games on their console, but they don't want gamers to be able to download games off of a third party source and play on their console. It's why Apple forces you to go through DRM-bullshit-XCode while Android which is a true open platform is riddled with piracy.


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