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Share your programming tricks on Gamasutra blogs
Share your programming tricks on Gamasutra blogs
July 10, 2014 | By Christian Nutt




One thing Gamasutra's readers like is practical information. One of the most useful categories of information for game developers is programming techniques.

We're looking for you to share your most useful techniques in Gamastura's blogs section.

In-depth or quick hit; triple-A, mobile, or indie; all techniques are valuable. All are welcome to share the tricks they've figured out to improve workflow, create fantastic effects, or make games feel right.

The best submissions will be featured on Gamasutra's front page and in its social media feeds, including our official Twitter feed -- which has over 120,000 followers.

Some great examples of Gamasutra programming blogs that fit the bill:

- Long build times? You're doing it wrong
- Importing Textures Into Unity
- Lovers in a Dangerous Spacetime: Pausing Without Pausing
- Recreating Unity Pro Features in Unity Free
- Platformer controls: how to avoid limpness and rigidity
- Cracking destruction in Smash Hit

Interested? Check out our blogging guidelines and then get started. You can submit your posts directly to Gamasutra's blog section.

Not sure what to write? Need to brainstorm? Just email blog director Christian Nutt and he'll help you with any questions.


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Comments


R. Hunter Gough
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NEVER put open curly braces on a new line.

*drops mic*

Diego Sanchez
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Care to elaborate?

Mark Velthuis
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It's kind of a running coder gag.
Putting curly brackets on a new line or not is an often very personal style preference among coders. One that is often discussed, but because it's little more than a preference, there's never a clear factual list of good vs bad arguments. So it's pretty much a never ending discussion about preferences.

I agree with Hunter btw :p

Diego Sanchez
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I'll add mine, then:

NEVER put open curly braces at the end of a line

;-)

Alan Barton
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if(something){//not the end of the line until ... now
dosomething();}

I'm getting the hang of your new crowd sourced coding style ;)

Alan Barton
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"Finish it" ... Seriously, its the best advice I can give, because you will always learn more and finishing a project is almost always harder than starting a project.

Michiel Hendriks
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Write code like you would like to read in two years from now.

Ferdinand Joseph Fernandez
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If you have a file that you don't want other people to change, put this comment at the top:

THIS FILE IS AUTO-GENERATED
DO NOT EDIT

or something along those lines.


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