Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 29, 2015
arrowPress Releases
November 29, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Share your programming tricks on Gamasutra blogs
Share your programming tricks on Gamasutra blogs
July 10, 2014 | By Christian Nutt

One thing Gamasutra's readers like is practical information. One of the most useful categories of information for game developers is programming techniques.

We're looking for you to share your most useful techniques in Gamastura's blogs section.

In-depth or quick hit; triple-A, mobile, or indie; all techniques are valuable. All are welcome to share the tricks they've figured out to improve workflow, create fantastic effects, or make games feel right.

The best submissions will be featured on Gamasutra's front page and in its social media feeds, including our official Twitter feed -- which has over 120,000 followers.

Some great examples of Gamasutra programming blogs that fit the bill:

- Long build times? You're doing it wrong
- Importing Textures Into Unity
- Lovers in a Dangerous Spacetime: Pausing Without Pausing
- Recreating Unity Pro Features in Unity Free
- Platformer controls: how to avoid limpness and rigidity
- Cracking destruction in Smash Hit

Interested? Check out our blogging guidelines and then get started. You can submit your posts directly to Gamasutra's blog section.

Not sure what to write? Need to brainstorm? Just email blog director Christian Nutt and he'll help you with any questions.

Related Jobs

Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States

Online Multiplayer Gameplay Engineer
3BLACKDOT — Los Angeles, California, United States

Contract Game Engineer
Red 5 Studios
Red 5 Studios — Irvine, California, United States

Senior Gameplay Programmer
Cignition — Palo Alto, California, United States

Gameplay Programmer

Loading Comments

loader image