Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 31, 2014
arrowPress Releases
July 31, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


'How has the popularity of eSports affected how you make games?'
'How has the popularity of eSports affected how you make games?'
July 11, 2014 | By Christian Nutt

July 11, 2014 | By Christian Nutt
Comments
    Post A Comment
More:



With the EVO fighting game tournament going on this weekend, Gamasutra's staff began to wonder how the rise of professional, competitive play is affecting how developers make games -- so we asked.

What once seemed either insignificant or far-off -- that's something South Koreans are into, right? -- has gotten much bigger and much closer to home for Western developers.

People watched 2.4 billion hours of eSports last year. eSports are starting to share space with more traditional sporting events. The U.S. government considers eSports athletes professionals, and the prize pool for Dota 2 outstrips the U.S. Open golf tournament. Riot Games is investing heavily in eSports, and League of Legends is obviously benefiting from that.

It turns out that it has reverberations beyond the development process -- and beyond games that themselves are eSports, as one prominent developer, Rami Ismail, points out below.

This collection of tweets shows that this phenomenon is having a profound effect on developers: opening up opportunities for people to make games that would not have been viable in the past, and shaping their approach to everything from design to presentation.



Related Jobs

Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States
[07.31.14]

Unity Engineer
Retro Studios - Nintendo
Retro Studios - Nintendo — Austin, Texas, United States
[07.31.14]

Gameplay Engineer
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[07.31.14]

Producer
GREE International
GREE International — San Francisco, California, United States
[07.31.14]

Senior Software Engineer, Unity










Comments



none
 
Comment: