Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 31, 2014
arrowPress Releases
July 31, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: 'Come Rain or Shine' -- A Rain postmortem
July 16, 2014 | By Staff

July 16, 2014 | By Staff
Comments
    Post A Comment
More:



"Forcing people to control what they can't see felt like the ultimate taboo in game development."
- Rain director Yuki Ikeda details the unique challenges of making a 2D game with an invisible protagonist during GDC 2014.

You may remember Rain as that PSN action game based on a unique concept: an invisible player character. Though the development team was entirely Japanese, they attempted to create a world meant to resonate with people across the globe.

Sure enough, the game's elegant art style and sound design left a strong impression on its players. In this GDC 2014 session, director Yuki Ikeda runs through every aspect of Rain's production, covering everything from the initial planning phases, the selection of the Unity engine and the art production style, to the issues they faced with narrative and game design, as well as the results of their unique marketing efforts.

It's a good talk, so we've gone ahead and embedded the free video of "'Come Rain or Shine': Rain Postmortem" above. You can also watch it (translated into English) here on the GDC Vault. You can watch the Japanese language version here.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Tech


Related Jobs

Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[07.31.14]

Programmers
Raven Software / Activision
Raven Software / Activision — Madison, Wisconsin, United States
[07.31.14]

Senior UI Engineer
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[07.31.14]

Senior Gameplay Engineer - Treyarch
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[07.31.14]

Level Designer - Treyarch










Comments



none
 
Comment: