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Ubisoft hires parkour expert to add authenticity to  Assassin's Creed
Ubisoft hires parkour expert to add authenticity to Assassin's Creed
July 17, 2014 | By Mike Rose

July 17, 2014 | By Mike Rose

Newsbrief: If you thought that CPO stood for "Chief Product Officer," you'd be wrong -- well, at least in this instance. Ubisoft said today that it has hired a Chief Parkour Officer, to help the company keep character movement in its Assassin's Creed games authentic.

Ubisoft says that Michael "Frosti" Zernow "will serve in a strategic advisory role, ensuring an ongoing commitment to the authenticity and accuracy of parkour."

Zernow has apparently been helping the company with the upcoming Assassin's Creed Unity, participating in motion capture sessions and performing stunts that Unity's designers are using to model gameplay.

But Ubisoft is also looking for ways to show its support for the sport of parkour, with Zernow advising on how Ubisoft can use the Assassin's Creed franchise to put a spotlight on the sport.

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Michael DeSantiago
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This wasn't already happening on some level?

Martin Petersen
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Since when have Assassin's Creed ever bothered about authenticity?

Boyer Geoffrey
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No snarky comment about the way Ubisoft handle both their budget and female animations? I'm surprised!

Tanner Mickelson
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But if it wasn't for cutting the female animations then how would they have afforded to hire a parkour expert to make sure that all our wall climbing, roof jumping, and leap of faithing in our completely inconspicuous red and white suit is as realistic as possible?

I don't really care about the female assassin problem, the game is already far along in development so it's understandable that they wouldn't be able to deliver at a decent level of quality. I just hope that "realism" isn't going to take priority with Assassin's Creed now like it did for Call of Duty Ghosts.

David Serrano
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With approx. 10.5 million views, I assume Ubisoft is aware of this:

Somara Atkinson
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Wait, I'm confused. Are they just now hiring this guy for mocap when the game is supposed to launch October 28? When you factor in the time needed for retail distribution and all of technical certification stuff, wouldn't it need to go gold sometime mid-to-end of September? That does not sound like a whole lot of dev time.