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Rovio and Twitch join the speaker lineup for GDC Europe 2014
Rovio and Twitch join the speaker lineup for GDC Europe 2014
July 22, 2014 | By GDC Staff




Developers, take note: last week we announced that GDC Europe 2014 would host smart talks on the perils of Early Access development and the best way to develop great second screen apps. Today, we're excited to reveal two more noteworthy sessions for the major European game conference, which is being held in Germany this August.

GDC Europe is programmed to cover topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we're describing today offer timely advice on developing games within genres or on platforms outside your comfort zone, and they should include learnings for the entire community.

Organized by UBM Tech Game Network, GDC Europe, now in its sixth year in Germany, will run Monday through Wednesday, August 11-13 at the Congress-Centrum Ost in Cologne, Germany, co-located with Europe's biggest video game trade and public show gamescom.

We're excited to have Twitch's Stuart Saw speaking at the conference about how developers can turn the popularity of livestreaming to their advantage. Saw serves as the EMEA regional director for Twitch, and in his Business track talk "How Developers Can Get The Most Out of Live Streaming" he plans to demonstrate some of the best examples of developers using livestreaming culture to build up their communities and sell their game. He'll then use these as case studies to offer useful advice on developing games for an engaged, stream-hungry audience, and the knowledge he'll be sharing should be useful for AAA studios and small-scale teams alike.

Also joining us are Rovio vice president of games Miika Tams and Chimera Entertainment managing director Christian Kluckner, who together plan to share the origin story of the free-to-play tactical RPG Angry Birds Epic. In their Design track talk, "Conquering New Frontiers: Angry Birds and Their Epic Adventure," Tams and Kluckner will share Chimera Entertainment's original pitch for the game and the challenges the pair faced in adapting a well-known IP to a completely new -- and frankly, unexpected -- kind of mobile game.

Of course, these are just some of the many exciting sessions that will be announced for GDC Europe 2014 in the coming weeks, and a full list of announced talks is now available.

In addition, this year marks the GDC Europe debut of the Student Pass, a more affordable alternative to the All Access Pass created specifically for qualified students interested in learning and networking at GDC Europe 2014 - as well as the return of the Indie Games Summit pass. All GDC Europe passes also allow visitors to attend Gamescom from Wednesday to Friday. For more information, please visit the GDC Europe website.

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