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Wii U won players over after E3, market report suggests
Wii U won players over after E3, market report suggests
July 23, 2014 | By Christian Nutt

July 23, 2014 | By Christian Nutt
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    9 comments
More: Console/PC, Business/Marketing



Today, GameSpot Trax has released data that suggests that the editorial site's audience has significantly warmed to Nintendo's Wii U, following on from the company's strong E3 showing.

According to Trax data, purchase intent rose across all levels of player interest in Nintendo's console, with "probably will purchase" and "definitely will purchase" getting three-point bumps, "may or may not purchase" getting a two-point bump, and "definitely will not purchase" falling by 8 points.

"Definitely will not purchase" remained the majority answer, at 37 percent of those polled overall. 22 percent of respondents fall into the more positive camps ("definitely will purchase" and "probably will purchase") while 42 percent are neutral ("may or or may not purchase" and "probably will not purchase.")

The purchase intent breakdown for PlayStation 4 is 49 percent positive, 37 percent neutral, and 15 percent negative. For Xbox One, it's 17 percent positive, 44 percent neutral, and 39 percent negative -- which GameSpot says was overall little changed by the companies' respective E3 showings.


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Comments


Kujel Selsuru
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What do these guys define as core gamer?

Oh and I think you meant to type ps4 not ps3 in the very last paragraph.

Christian Nutt
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Trax is surprisingly unforthcoming about who makes up the respondent pool, but I'm extrapolating based on GameSpot's target audience, E3's target audience, and Wii U's showing at the show.

Benjamin Quintero
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In general I think most analysts define "core" as the group of consumers who spend the most money and time on games. This means they consume the most and therefore are a good reflection of the market trend. "Casual" is defined more as the wildcard; they may play 1 game like LoL for a few hours a week but they aren't really adding much to the economy of the industry. That said, a "casual" gamer may still be part of the "core" demographic if they are a big spender.

Kujel Selsuru
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Benjamin that is sort of what I suspected, meaning they look a little too much at teenage boys and ignore a sizable chunk of core market.

Christian Nutt
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Truth be told, it's a slight assumption, so we've tweaked the headline after some internal discussion. It's likely (for reasons I think so, see above) but GameSpot wasn't forthcoming about the breakdown of its respondent pool, so not assuming things is the better course.

Ron Dippold
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I bought one (refurb) after they confirmed at E3 that the new Xenoblade Chronicles game was coming. Since I'd end up getting one eventually for that, might as well get some Mario Kart 8 now. Still, this will be gathering a lot of dust. It's the 'sometimes' console, to steal a phrase from Cookie Monster.

Christian Nutt
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What console isn't the "sometimes" console anymore? I mean, I can't say that I'm highly typical or anything (who is?) but at this point, consoles seem like luxuries you buy if you like their exclusive games, not all-the-time gaming devices as they were in the 16-bit and PS1/2 eras.

Ron Dippold
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Well, based on the release schedule it's gonna get about 1/10th the use of the PS4... making it even more sometimes. Lesstimes? At least they should be high quality times.

But you're right, most of my gaming is on the PC now.

Bob Johnson
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I hope interest wouldn't go down at this point. It's library is more plentiful now and there are deals to be had on the console. Plus it has received a few updates since launch.

But still it's a 1st party Nintendo machine that has narrow appeal without a big mainstream original software hit.


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